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CP cp_torrential a2

A 2 cp ATK/DEF map set in a rainy urban area.

  1. Aman

    Aman L5: Dapper Member

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    cp_torrential - my second map

    Hello everyone,

    This is my second map: cp_torrential. It represents my first attempt at the ATK/DEF game mode. I wanted to try something different here with a route under the point that can be used by players when not occupied by the train. I'm not sure how this will work out, but I was very happy to see it come together. I have no doubt that there will be many things I need to tweak to refine the map, especially the lighting in some areas.
    Any helpful feedback is welcome.
     
    • Like Like x 1
    Last edited: Dec 26, 2016
  2. Aman

    Aman L5: Dapper Member

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    Positive Ratings:
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    cp_torrential a2 change notes:

    -Fixed the trigger capture area for both points
    -Started fixing the lighting in some areas. (I still have more to do)
    -Turned most ramps into proper stairs
    -Added warning lights for the train
    -Edited a route towards the first point
    -Fixed some geometry issues.
    -Did some optimization fixes

    Read the rest of this update entry...
     
  3. Aman

    Aman L5: Dapper Member

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    Positive Ratings:
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    Here are some quick notes on the recent changes for anyone who is interested.
    440_screenshots_20170109074649_1.jpg
    -added the capture area markings now that i figured out how to trigger capture area this shape
    440_screenshots_20170109074724_1.jpg
    440_screenshots_20170109074810_1.jpg
    -added working train lights
    440_screenshots_20170109074756_1.jpg
    -this area used to be sealed off, now attackers can access the side room from here
    440_screenshots_20170109074715_1.jpg
    -fixed the some of the geometry in red spawn
     
  4. Aman

    Aman L5: Dapper Member

    Messages:
    200
    Positive Ratings:
    55
    Well, the imp went fairly well. I got some pretty good feedback. Thanks.