cp_toplar

CP cp_toplar a4_2

Sympathetic

L1: Registered
Feb 7, 2016
6
1
cp_toplar - 5cp map set in an european farm village.

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My first attempt at making a proper 5cp map, and an exploration of the farm theme. The look of the theme will be inspired more by architecture and environment in my own homeland.
Gameplay-wise I'm going more towards classic tf2 maps, but with open areas to spare.

Current version: alpha1
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Sympathetic

L1: Registered
Feb 7, 2016
6
1
  • Rebuilt the path and area around last CP
  • Now featuring more closed spaces
  • Closed off path from center to garage (under plank bridge now leads only to the yard before second CP)
  • Rebuilt spawns, pushed spawnpoints more to the back, reduced spawn time
  • Moved some cover around

Read the rest of this update entry...
 

Sympathetic

L1: Registered
Feb 7, 2016
6
1
  • Fixed doors
  • Added resupply lockers to forward spawns
  • Added cover to close some difficult sightlines
  • Added additional one-way team doors from second spawn forward
I'm considering restructuring the entire layout, but before that I need to know what specifically works, what doesn't, and why.

Read the rest of this update entry...