cp_toplar - 5cp map set in an european farm village. My first attempt at making a proper 5cp map, and an exploration of the farm theme. The look of the theme will be inspired more by architecture and environment in my own homeland. Gameplay-wise I'm going more towards classic tf2 maps, but with open areas to spare. Current version: alpha1
-Removed tunnels between mid to last -Added new route from mid to second on the side -Added cover all around, more access paths to higher grounds Read the rest of this update entry...
-consolidated paths around central control point -brightened some indoor areas, added directional signs -altered cover around exits to second cps Read the rest of this update entry...
Rebuilt the path and area around last CP Now featuring more closed spaces Closed off path from center to garage (under plank bridge now leads only to the yard before second CP) Rebuilt spawns, pushed spawnpoints more to the back, reduced spawn time Moved some cover around Read the rest of this update entry...
Fixed doors Added resupply lockers to forward spawns Added cover to close some difficult sightlines Added additional one-way team doors from second spawn forward I'm considering restructuring the entire layout, but before that I need to know what specifically works, what doesn't, and why. Read the rest of this update entry...