CP cp_toplar a4_2

5cp map set in an european farm village.

  1. Sympathetic

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    Positive Ratings:
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    cp_toplar - 5cp map set in an european farm village.



    My first attempt at making a proper 5cp map, and an exploration of the farm theme. The look of the theme will be inspired more by architecture and environment in my own homeland.
    Gameplay-wise I'm going more towards classic tf2 maps, but with open areas to spare.

    Current version: alpha1
     
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  2. Sympathetic

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    -Removed tunnels between mid to last
    -Added new route from mid to second on the side
    -Added cover all around, more access paths to higher grounds

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  3. Sympathetic

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    -consolidated paths around central control point
    -brightened some indoor areas, added directional signs
    -altered cover around exits to second cps

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  4. Sympathetic

    Sympathetic L1: Registered

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    • Rebuilt the path and area around last CP
    • Now featuring more closed spaces
    • Closed off path from center to garage (under plank bridge now leads only to the yard before second CP)
    • Rebuilt spawns, pushed spawnpoints more to the back, reduced spawn time
    • Moved some cover around

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  5. Sympathetic

    Sympathetic L1: Registered

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    • Fixed doors
    • Added resupply lockers to forward spawns
    • Added cover to close some difficult sightlines
    • Added additional one-way team doors from second spawn forward
    I'm considering restructuring the entire layout, but before that I need to know what specifically works, what doesn't, and why.

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