http://tf2maps.net/downloads/cp_theory-working-files.2382/ The above is the VMF and VMM files for cp_theory, including every version I have, up to the partially completed a_17. To properly mess around with this you probably need to understand manifests and my workflow with instances, but you can also just collapse cp_theory_a17.vmf (it's all instanced map parts) and go from there if you're lazy/bad. THIS IS NOT A GOOD ORPHAN TO LEARN HAMMER/SOURCE/DESIGN WITH. Recommended Experience Level: You should be very comfortable with all aspects of Hammer, including Manifests (see above). You should be extremely comfortable with optimization as you will need all the tricks in the book. The map is weird. It's recommended you have finished 2-3 Valve quality maps before playing with this. You will know if you meet this criteria. About this alpha: It needs work. It cannot simply be detailed and released under a new name. Play the last released version a few times if you think you want to take the project on. This is not a file for the faint of heart to try editing. You really need to know what you're doing. This is not a good map to learn about anything with. I welcome all people who want a peek, but this is not a good map for newcomers to work with. It uses some of the custom content from the vehicles pack, Icarus' custom CP holograms, and I dunno maybe something else but I don't think so. If it seems like I made something and it's not on this website somewhere, just rip it out of the bsp. My detailing plans were granary/farm -> industrial/foundry -> rocket launchpad or something. You can do whatever you want with this. Don't talk to me about it unless Valve ends up wanting to buy it. I don't care.