cp_station

Discussion in 'WIP (Work in Progress)' started by YM, Dec 20, 2007.

  1. YM

    aa YM LVL100 YM

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    Here is my map, currently in alpha stages. I set out to create a control point map a bit like well, that had more trains and a nice 'wild west' feel to it. It has 5 control points in a linear layout with 4 moving trains at each end of the map. After 45 seconds of set-up time doors open and players are allowed into the central CP building. I've had tests so far with about 20 people and It's producing nice games and doesn't seem to be biased towards either team.

    The very first pack of screens I made a week or so ago:
    [​IMG]
    Clockwise from top right:
    - Looking back at the second blu cp building
    - A top down view of the map
    - A peek into the tunnel
    - A train (in motion) by a spawn

    The second set of screens from later that week
    [​IMG]
    Clockwise from top left:
    - Inbetween blu cp 2 and central cp
    - Looking down over the blu side
    - Looking over the blu traintracks
    - Me proving the trains work like they should
    - Another view of the blu side

    The third set of screenshots from a few days later:
    [​IMG]
    Clockwise from top left:
    - A train coming out of a cliff - red side
    - A view over reds side of the map
    - Detail of a red side building
    - Looking at the central CP building
    - Inside the tunnel
     
  2. YM

    aa YM LVL100 YM

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    All the screens in this, and the next post are from today.
    A new top down view of the whole map:
    [​IMG]

    Inside the second blu CP building:
    [​IMG]

    Inside the second red CP building:
    [​IMG]

    The red tracks and final CP:
    [​IMG]
     
  3. YM

    aa YM LVL100 YM

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    Two more screenshots from today:
    Looking at one of the buildings on the red side:
    [​IMG]

    Looking the other way, but on the blu side:
    [​IMG]

    Thats it for screenshots so far. All feedback is welcome (thats the point :))
    I've been working on layout so far but now I'm moving into mainly making it look nice and fixing problems.

    Can everyone see the images? I can only see one.
     
  4. YM

    aa YM LVL100 YM

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    This map has now gone into the 'Colts playground' server rotation so If you wish to play it jump on the server and request it to an admin(or wait)

    the ip - 81.19.219.104:27015
     
  5. Intraman

    Intraman L4: Comfortable Member

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    lookng good so far!
     
  6. YM

    aa YM LVL100 YM

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  7. flubber

    flubber L4: Comfortable Member

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    Well, we are currently tsting it on our server, put already i've find a little bug.
    standing over the middle point :
    [​IMG]
     
  8. YM

    aa YM LVL100 YM

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    is the fact that the demo man is standing on an invisible wall the bug? or is he flying through the air looking at something I can't see?
    Its probably the first, in which case, I shall ammend before the next release :D
     
  9. flubber

    flubber L4: Comfortable Member

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    Invisible wall of course.
    After playing it @ 24 players, it rules :), people loving it.
    Another little things, you should put a big no passing sign at the advance spawn, in order for people to see that they can't get inside even if burning from a friendly pyro. :)
     
  10. phatal

    phatal L6: Sharp Member

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    I played it last night as well and I'm going to have it put on our server as well. Absolutely love it. Please update us at www.myunreal.com/bbs.
     
  11. phatal

    phatal L6: Sharp Member

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    The train seems to hit you as soon as the bell rings. Could you give a little more warning before being hit by train?

    Noticed this displacement not aligned as well and seems to run the length across the map.

    Having lots of fun playing it though. Looking forward to an update.