Cp_shaft_b1

Discussion in 'WIP (Work in Progress)' started by Spawny, Jul 17, 2008.

  1. Spawny

    Spawny L1: Registered

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    Source is here

    This map has doors and gates triggered by cap points and explosives.

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  2. roninmodern

    roninmodern L3: Member

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    the rock walls look a little repetitive - try increasing the scale on those and see how it looks.

    It also looks like you used some non-TF textures for this, and in general that's a big no-no.

    Otherwise it looks good :)
     
  3. Noggin

    Noggin L5: Dapper Member

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    Looks like a lot of HL2/CS textures.
     
  4. Bonafide

    Bonafide L6: Sharp Member

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    i dont think that gate texture is supposed to be used like that (its supposed to be used far in the distance where you cant touch it). It looks horrible.

    Also there are tons of HL2 textures in there.
     
  5. Dox

    Dox L8: Fancy Shmancy Member

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    Looks like it will be a b- atch to optimize considering you can look from one side to the other, and other than the non TF2 textures and the repetitive rock walls that were already mentioned it looks like youre off to a good start.