Discussion in 'WIP (Work in Progress)' started by Spawny, Jul 17, 2008.
Source is here
This map has doors and gates triggered by cap points and explosives.
the rock walls look a little repetitive - try increasing the scale on those and see how it looks.
It also looks like you used some non-TF textures for this, and in general that's a big no-no.
Otherwise it looks good
Looks like a lot of HL2/CS textures.
i dont think that gate texture is supposed to be used like that (its supposed to be used far in the distance where you cant touch it). It looks horrible.
Also there are tons of HL2 textures in there.
Looks like it will be a b- atch to optimize considering you can look from one side to the other, and other than the non TF2 textures and the repetitive rock walls that were already mentioned it looks like youre off to a good start.
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