cp_Sentry_Sprint This is more of a proof of concept map, to debut the ability to pick up and carry sentry guns. Teams spawn and have 30 seconds to set up around entry gates around the center area. The round lasts for 6 minutes, and whichever team is in control of the CP at the end of the round scores the point. The team that owns the CP has access to 2 sentries at the CP, which a player can pick up and carry with them. Pick up a sentry by standing on the platform directly infront of it and look straight ahead, there is a little target decal to help this. These sentries can be destroyed and cannot be upgraded. Every 20 seconds the sentries are reset to their spawning location, to prevent camping, and to give other players a chance to pick them up. Every 2 minutes the sentries are downgraded, making them less powerful, giving the attacking team more of a chance. Because of the experimental nature of this map, there are several issues: Currently the kills made by the sentries are not attributed to the player carrying them. Currently, if the player carrying a sentry is killed, the sentry is not destroyed, and the player will respawn still holding the sentry (assuming the 20 second mark does pass pass in this interval. Sentries do not collide with walls and floors, and can be held through walls and corners. Sometimes some classes seem to have more trouble picking them up than others. If the point is captured in the first 20 seconds, the sentries cannot be picked up untill after the 20 second mark.