CP cp_regal a2

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L2: Junior Member
Jun 27, 2016
cp_regal - A simple attack/defend

After a little over a year of development, (too long I know) I present, cp_regal.

This is my first map I've released outside of a 72hr jam, so hopefully it's better than the maps I made for the two jams I've participated in.

It's like 2am for me right now so I'm going to leave this pretty brief and probably just edit this later.

I talked a bit about this map here or here if you want a little more information about the map. I should note that I changed it so that it's only two control points now instead of three. Three just seemed to be too much, and unnecessary. Besides, I like the classic dustbowl 2cp vibe.


L2: Junior Member
Jun 27, 2016

-Fixed respawn times
-Blu wave time set to 2
-Red wave time set to 10

-Temporary removal of water in pit, but it still functions as a deathpit.

I removed because I want to re-shape it, but I didn't have enough time for the update

-Expanding and re-worked A point

-Moved locked door to A point, and opened the space up as another entrance to A.
Also added a small section next to the upper exit from Blue spawn.

-Fixed the doors overlapping in Blu spawn.

-Fixed the leak (there was a hole underneath the ramp to A point)

-Changed dirt texture

-Fixed un-packed textures

-Reworked B point
Raised the dirt to be easier to jump up onto the concrete

-Added staircase to the warehouse route to B

That should be it. I can't think of any other changes I made, but I'll fix this if I find anything.

Read the rest of this update entry...