CP cp_regal a2

A simple attack/defend

  1. Kreg

    Kreg L2: Junior Member

    Messages:
    97
    Positive Ratings:
    34
    cp_regal - A simple attack/defend

    After a little over a year of development, (too long I know) I present, cp_regal.

    This is my first map I've released outside of a 72hr jam, so hopefully it's better than the maps I made for the two jams I've participated in.

    It's like 2am for me right now so I'm going to leave this pretty brief and probably just edit this later.

    I talked a bit about this map here or here if you want a little more information about the map. I should note that I changed it so that it's only two control points now instead of three. Three just seemed to be too much, and unnecessary. Besides, I like the classic dustbowl 2cp vibe.
     
  2. Kreg

    Kreg L2: Junior Member

    Messages:
    97
    Positive Ratings:
    34
    Changes:

    -Fixed respawn times
    -Blu wave time set to 2
    -Red wave time set to 10

    -Temporary removal of water in pit, but it still functions as a deathpit.


    I removed because I want to re-shape it, but I didn't have enough time for the update

    -Expanding and re-worked A point



    -Moved locked door to A point, and opened the space up as another entrance to A.

    Also added a small section next to the upper exit from Blue spawn.

    -Fixed the doors overlapping in Blu spawn.


    -Fixed the leak (there was a hole underneath the ramp to A point)

    -Changed dirt texture

    -Fixed un-packed textures

    -Reworked B point

    Raised the dirt to be easier to jump up onto the concrete


    -Added staircase to the warehouse route to B


    That should be it. I can't think of any other changes I made, but I'll fix this if I find anything.

    Read the rest of this update entry...