CP cp_recessedmine [Deleted]

Discussion in 'Map Factory' started by repladux, Jun 15, 2016.

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  1. repladux

    repladux L1: Registered

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    cp_recessedmine - A short 5cp map in a recessed area of land.
    cp_recessedmine is an in-development map i made for fun. not really any other reason

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    15/6/16 - published first beta
    10/6/16 - started work

    map being tested on my own server (68.108.168.112)

    the map is also really ugly :(
     
    Last edited: Jun 16, 2016
  2. Nighttime71

    Nighttime71 L2: Junior Member

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    Are you sure this is beta or is this alpha? Most of the time, maps that are published for the first time are A1 not B1. However I will leave that choice up to you. (make sure that you rename the vmf THEN compile rather than renaming the bsp) Also don't worry about looks right now just the functionality of the map.
     
  3. Sheltr

    Sheltr L3: Member

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    Woah this looks over scaled. Don't worry though that's probably the most common problem that new mappers have. ontop of all that its not really how a TF2 map normally works but I'm guessing you are going for the more cp_orangetower kinda look and feel? if you look at most maps, you notice that they are more areas then they are one huge room.

    take a look at granary for example. its teared, as in inside, outside, inside, outside, inside, middle, and so on and so forth. Don't go ahead and copy the map though just when making a CP map make sure to have sort of Id like to call them battle areas, these are the big main zones that people fight in, court yards and things, then you have flanks more inside areas that are covered but let you easily slip by. and then sort of cool down areas, smaller rooms used for health kits and ammo, to let you get a bit of a breather before returning to battle, just keep some of these in mind when making a map! Or not, its really all up to you!

    Also probably might wanna swing this back into alpha. Betas are more for when the lay out is mostly finished and you want to start polishing up the map.
     
  4. Mikroscopic

    aa Mikroscopic

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    That's a lot of lights
     
  5. Viperi

    aa Viperi Lord Procrastination

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    All of the points are basically in line of each other, no covers or anything. Somebody could literally just sticky jump their way to the next point without ever touching the rock bottom (see what i did there?).
     
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