Hi. I'm brand new to Hammer but enthusiastic about making a TF2 version of my favourite Quake 3 Arena map: Q3DM17, aka "The Longest Yard". I've got the basic geometry of the central portion down and I'm now spending hours tweaking angles and parameters in an effort to get the 'jump pads' as close to the original as possible. I got a friend to demonstrate the double-jump to the 'quad' platform. The pads are mostly working and they go "boing"