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CP Cp_powerwater a11

The powerplant is a cover for hiding illegal weapons

  1. Barti21550

    Barti21550 L1: Registered

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    Cp_powerwater - Welcome to the powerplant powered by water... somehow...

    This is a 5CP map inspired by process and some A/D maps
     
    Last edited: Feb 11, 2018
  2. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    Some screenshots would be greatly appreciated.
     
  3. Barti21550

    Barti21550 L1: Registered

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    Yea i know, but i don't really know how to add on this side, three are some on the workshop link

    I am sorry for issues
     
  4. Barti21550

    Barti21550 L1: Registered

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    Ok i fixed the issue
    i figured it out and now i will learn from my mistakes
     
    • Thanks Thanks x 1
  5. Barti21550

    Barti21550 L1: Registered

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    *maked that all deathpits have more depth
    *light tweeks
    *fixed buggy doors (sometimes they would close and don't open until everyone leaved the trigger)
    *added ambient in some places
    *nerfed higher route from 2nd to final and buffed lower route
    *changed some pickups
    *added medium pickups on second
    *added signs to make more obvious where to go and on what side you are (blu or red)

    Read the rest of this update entry...
     
  6. R4Y

    R4Y L1: Registered

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    Nice map and good job in making it
     
  7. Barti21550

    Barti21550 L1: Registered

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  8. Barti21550

    Barti21550 L1: Registered

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  9. Barti21550

    Barti21550 L1: Registered

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    *remaked mid for the first time... REMOVED THE DEATHPIT, it ruined the gameplay so i needed to remove it :(
    *added some cover on second, preventing to block all paths from one spot

    Read the rest of this update entry...
     
  10. Barti21550

    Barti21550 L1: Registered

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    *Changed a lot of things based on feedback like:
    - adding route to prevent camping in one spot looking only in one direction
    - blockbullet on one sealed window
    - missing overlays now are here
    *and maked some changes for last...


    Merceneries out! gl hf!

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  11. Barti21550

    Barti21550 L1: Registered

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  12. Barti21550

    Barti21550 L1: Registered

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    The Powerplant just have discovered that they have a storage room, so far the crates contain weapons... What is going on?

    Alpha 10 is here:
    *Major
    -Brand new arena: Hangar (man i am so proud of this)
    -A new ramps on the last
    *smaller changes
    -cliping, lighting changed some cover and removed those GOD DAMN PILARS at last

    Hope you enjoy :D

    Read the rest of this update entry...
     
    Last edited: May 20, 2018
  13. Barti21550

    Barti21550 L1: Registered

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    Changed a Lot, I am too lazy to write all changes

    -Cliping
    -Looks, detail, maked RED side more wood and Blu industries (that means brick and metalic look [are they even a words?!])
    -Gameplay changes?
    -Toaster finnaly in Map!... Wait? still no? ok
    -No added Optimazation
    -Are you sure i didn't added toster? It literaly powers up the powerplant!
    -Last captured TOO FAST, increased time to capture from 2 sec to 3 sec (2 people)
    -Heavy is fun to play always, sightlines are not a problem, and heavy has quiet fast routes with cover. YES HE HAS!
    -Maked more clear that 1st forward spawn door is one way door

    Read the rest of this update entry...