cp_pleasedontsucklikemyothermaps

CP cp_pleasedontsucklikemyothermaps a2

ThatGreenSpyGuy

L1: Registered
Oct 6, 2019
28
4
cp_pleasedontsucklikemyothermaps - B̵̋ͅE̸͙̾W̷̻͑À̶̖R̷̜̈́E̴̛͖ ̷̝̓T̸̘́Ḧ̸̡́E̸̡̛ ̷̥̐S̷̳̿E̵͓̋T̵̹̈́Ú̴͇P̷̳̀ ̸̳̾S̴͚̏P̸̪̈́À̸̭W̸͇̊N̴͕̏

(!) BEWARE THE SETUP SPAWN (!)
Spoiler alert: it sucks like my other maps. Smallish CP A/D with 3 points. A map I've been working on for a long time, design is alright imo but we'll have to see what the playtesters think. I'll try my best to improve upon this map, but I'll understand if I gotta scrap it.
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ThatGreenSpyGuy

L1: Registered
Oct 6, 2019
28
4
Changes:
- Increased size of initial blu spawn and rotated info_player_teamspawns
- Added an extra route from the sniper house outside first blu spawn to A
- Decreased intensity of sightlines, and added beeg wooden structures to make snipers less powerful there, as well as provide extra routes an a sentry spot for red
- Lowered Blu respawn time
- Removed red setup spawn (RIP grinders)
- Added dynamic signs to make it less confusing for people on where they should go
- Removed crushed dispenser
- Made "water" heathkit higher as to be more visible
- Removed "Ammopack Satan"
- Added crocodile to small water death pit so people who don't see the obvious death sign may better understand that it is NOT a side route
- Removed that bit of awkward geometry on last
- Made sightline leading up to last much less devastating
- Reduced cliff hazard at beginning and added small wooden platform as a 'hidden' side route
- Lowered highground around A by ~30-40%
- Removed ugly highground path
- Made stairs in initial blu spawn much less steep
- Added funny rock and other props outside beginning sniper house
- Changed B cap time from 5 to 10 and C cap time from 7 to 8
- Added death sign near sewer death pit
- Other small changes
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