CP_Pipeline

Discussion in 'WIP (Work in Progress)' started by mess, Apr 29, 2008.

  1. mess

    mess L1: Registered

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    Dustbowl-style, 3 rounds each with 2CPs. This is the first area...

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  2. Bonafide

    Bonafide L6: Sharp Member

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    looks sweet. My only concern is the ease of the people on the CP being sniper'd.

    There is a reason all the CP on valve maps are in an enclosed space.
     
  3. Snipergen

    Snipergen L13: Stunning Member

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    Wow! Very nice stuff here, I like the badlands style alot so good job adapting it too :)

    Hope it will play as cool as it looks.
     
  4. Vander

    Vander L8: Fancy Shmancy Member

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    Looks solid.
     
  5. oxy

    oxy L5: Dapper Member

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    Looks dope! Keep us posted.:thumbup:
     
  6. mess

    mess L1: Registered

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    thanks for the comments guys.

    As for the point about sniping, I'm hoping this won't be too much of an issue. There are areas of cover that block sniper lines if you're good. This is the first round of three also, so I've made it nice and open so it's easier for Blu to cap and harder for Red to defend. The next two rounds get progressively narrower, like Dustbowl does - and these are actually more like Sniper Alleys than the first round!

    I'd like to get the first round on the servers at the next game night if possible, for testing?