cp_pillar (temp name?)

Discussion in 'WIP (Work in Progress)' started by MrAlBobo, May 29, 2008.

  1. MrAlBobo

    MrAlBobo L13: Stunning Member

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    So...1st map im making public. Its a dustbowl type attack and defend map set in a tower. Right now all ive got is basic structure, and its on full-bright (I intend to add real lighting as soon as I can).
    Ill add pics tomorrow as I need to do physics homework.

    Current Release cp_pillar_a1
     
  2. DJive

    aa DJive Cake or Death?

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    pics or it didn't happen!!..

    Errrr..

    Screenshots man =)
     
  3. MrAlBobo

    MrAlBobo L13: Stunning Member

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    sigh...fine, I finished the physics anyways <_<
    [​IMG]
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    though what you can gain from pics of an early alpha im not entirely sure of
     
    Last edited: May 30, 2008
  4. Saikan

    Saikan L1: Registered

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    You're right, can't really discern anything from those pics. I don't think playing the map in it's current state would help much, either, other than understanding some of the basic brushwork.

    I would recommend you slap on at least some basic textures so we can get a "feel" for the rooms (such as which are indoor/outdoor, if applicable).
     
  5. Snipergen

    Snipergen L13: Stunning Member

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    and for the love of god put lights in it, and scale your textures up :)
     
  6. Narkissus

    Narkissus L5: Dapper Member

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    Theres alot to gain on maps like this, it helps alot for layout and basic stuff like that. but atleast for the eyes sake add some more contrast with the grey texture somewhere, or else it all does blend in, especially without shadows.
     
  7. YM

    aa YM LVL100 YM

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    http://forums.tf2maps.net/downloads.php?do=file&id=55 ;) (will get you less complaints about orange textures) - just don't forget to pakrat them in.