cp_Pika

CP cp_Pika A13

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Puka

L1: Registered
Jun 22, 2021
8
cp_Pika - My first playtest-able 5CP map focused on a fun, creative, and balanced gaming experience

This map was built with the intention of being played competitively, though I don't see why casual players would not enjoy it either. I designed it with the hope of creating fun ways for each class to approach aggressing and defending each point through the different natures of entrances and exits.

Thematically, the map is still loose and fluid... all I can say is I love the orange and the bright sunlight.

- Previous versions of this map have, in my estimation, seen about 7-10 hours of testing in a small pugging server. I'd say most of the feedback has been positive, and any unanimous notes were quickly implemented. Most of those who enjoy the map are mostly waiting for a complete version with textures and such, but I'd like to continue sharing the map.

Any notes are greatly appreciated.
 

Puka

L1: Registered
Jun 22, 2021
8
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Puka

L1: Registered
Jun 22, 2021
8
- Changed the theme of the map a bit (work in progress)

- Changed mid entirely cause I wanted to

- Made a few changes on second, the biggest being a larger roof extending above the forward spawn now. The bridge was lowered slightly and the second point capture area is smaller.

- Last point has some cover by the lower area now and the barriers next to the point were lowered

Have fun! Please keep me posted on any issues that arise.
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Puka

L1: Registered
Jun 22, 2021
8
This is my first attempt at texturing a map of mine. Beyond the textures and some detailing here and there, the mid point rocks have been lowered, and the second point roof above forward spawn has been reshaped.

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Puka

L1: Registered
Jun 22, 2021
8
Pika_A13 Changes:
- The train on last against the wall has been replaced by a platform for better vision of the right window and lower area from point.

- Big door area on second has been changed geometrically to hopefully create more interesting fights as well as remove some concrete textures.

- Mid has a small crate to the right upon entering from the valley area for scouts to take high ground

- I replaced the dump truck on mid with concrete blocks because the dumptruck is hard to jump on

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