cp_orange_exe

CP cp_orange_exe A2

Executed

L1: Registered
Sep 25, 2016
2
3
cp_orange_exe - My spin on the orange formula, with nerfed sightlines ofcourse.

My take on the famous Orange maps.

I am very focused on getting rid of the sniperfest, making it quicker to capture the points but also make the last point easier to defend. Overall the map feels less empty and flat, which is less fun for snipers. But more fun for flanking and close ranged classes.

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The Letter Before A

Cool Idiot
Jul 15, 2016
292
196
you need to understand, orange is a fundamental failure of level design that caught on for how fun it is to snipe on. No matter what you do it won't play well. Having direct visibility of one point to the next breaks a map. Don't waste your time. I do have to admit, it certainly is a improvement
 

Three Million

L4: Comfortable Member
Jul 2, 2015
197
75
This is actually one of the best orange maps I have seen. Nothing really much to give feeback on since orange maps were never really meant to be taken seriously.

Edit: Perhaps a distinguishable title?
 

Frosty Scales

L2: Junior Member
Mar 22, 2015
93
30
no matter the actual quality of the map, a lot of people are going to shit on it solely for being a mod of cp_orange

with that said it looks alright