cp_nuke

Discussion in 'WIP (Work in Progress)' started by Haas, Jan 1, 2008.

  1. Haas

    Haas Guest

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  2. Haas

    Haas Guest

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  3. Wiebbe

    Wiebbe L1: Registered

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    It looks ok, like you said not that detailed. But you could create some better screenshots? :p

    These are completely pixelated because of JPEG compression.
     
  4. Intraman

    Intraman L4: Comfortable Member

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    from watching the video, the lay out looks a little confusing. Also could to tell us more about the theme of the map?
     
  5. Gonzales

    Gonzales Guest

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    I like the layout, interesting idea. From my ~5 minutes of running around the map, it looks like there's one central control point, and on either side it kind of branches out into two paths, each leading to another control point.
     
  6. Haas

    Haas Guest

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    The screens are compressed because fps banana needed small file sizes srry for that.
    Also because my native language is dutch there is not so much text.
    But i will give it a try.
    The map:
    You start with a base where the rockets are loaded(first cap) they travel to the rocket launch center. (second cap)
    The rockets are used to shoot down the nukes that can be launched from the middle cap (third cap)
    To launch the nukes you have to cap the other teams rocket center because there shooting down your nukes.
    But your engineer is to stupid to get it to work and you have to get the enemy base by foot.
    If you capture the third point a gate is closed so because that gate prevents (when open) a long walk to the third point. The gate of the winning team stays open so they have the advantage of the short route.
    Spawns change on cap of the second cap and the first.
    The thirt cap use the gate instead of another cap.
     
    Last edited by a moderator: Jan 1, 2008