cp_normandyv3

Discussion in 'Maps' started by The Asylum, Apr 26, 2008.

  1. The Asylum

    aa The Asylum

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    cp_normandyv3

    An improved release of CP_Normandy.

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    Special in-developement overview screenshot! Because I'm that awesome

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    What, are those mounds something dangerous?

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    HOLY SHITMONKEYS THEY ARE!!! Good thing my bullets can detonate them too!

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    Demomen? Shooting stickies behind MY exploitable signs?

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    Wide-open 2nd floor for launching attacks in (relative) saftey

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    Yes I watched Saving Private Ryan. How can you tell?

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    Who says Sniper balconies are only for Snipers?

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    Oh you silly Engineers and your ability to exploit choke points

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    Dark and concealable? The perfect spot!

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    In more ways than one... *stab*

    CHANGES FROM v2:

    - Added a basement
    - Added a 4th floor
    - Added 2 CPs, one for each new floor
    - Fixed the cap point overlay on the HUD
    - Now you can shoot the landmines to detonate them. Better your bullets than your body, right?
    - A staggered ramp in front of the base to help the attackers a wee bit (and make it look moar awesome)
    - Widened the window on the 2nd floor battlements so BLU can enter the battlefield through it (but RED Scouts can double jump through it!)
    - I found out the name of those metal X things. Caltropes. NOW YOU KNOW!!
    - Increased cap point length time
    - CUBEMAPS? WHAT SCORCERY IS THIS!?
     
  2. Juice

    Juice L4: Comfortable Member

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    facepalm.jpg