CP cp_lab a4

attack/defense cp map

  1. XARANKO

    XARANKO L1: Registered

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    5
  2. Simulacron

    Simulacron L6: Sharp Member

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    Your map seems to be fullbright, add light_enviroment and light spots in your map.
     
    • Agree Agree x 1
  3. XARANKO

    XARANKO L1: Registered

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    yeah, i'll add it in a2, i just posted this for testing purposes
     
  4. Simulacron

    Simulacron L6: Sharp Member

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    Your map won't be tested on the servers if it's fullbright
     
    • Agree Agree x 1
  5. norfolk terrier

    norfolk terrier L3: Member

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    "Oh I didn't add any gameplay entities. I'll add them in A5. I just want to see how the layout will work out"
    See, that sounds stupid doesn't it? Lighting is very important. Don't leave it out.
     
  6. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    While norfolk could have been a bit gentler, he's not wrong: we can't test the map while it's fullbright, because that breaks the server and gts it stuck on fullbright.
     
  7. XARANKO

    XARANKO L1: Registered

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  8. Vel0city

    aa Vel0city personal pick-pocketing parrot

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    You have to pack custom assets used in your map by the means of VIDE or CompilePal. You can't expect people to download about 1GB of assets, that'll most likely be outdated as the pack gets updates, breaking compatibility with your map.

    http://tf2maps.net/threads/vide-a-how-to.21661/
    https://github.com/ruarai/CompilePal

    After you've packed your assets, compress the bsp to make it much, much, MUCH smaller in file size with BSPrepack:
    http://tf2maps.net/threads/repacking-your-maps.24822/
     
    • Thanks Thanks x 1
  9. XARANKO

    XARANKO L1: Registered

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    Saying it was easy it's a lie, i don't understand very much about these softwares so if there are errors with the pack i don't know very much to do...
    thanks to all the people who are helping me fix that!

    Read the rest of this update entry...
     
  10. XARANKO

    XARANKO L1: Registered

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  11. saph

    saph L4: Comfortable Member

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    Just so you know, since you are releasing the map file without a version tag, it may not be played on the right version for feedback. Please make sure next time that there's an iteration at the end of the .bsp file (don't rename it, rename the .vmf, then compile, build cubemaps, and pack custom content) so it'll update properly. Thanks, and good luck with your mapping!
     
    • Thanks Thanks x 1
  12. XARANKO

    XARANKO L1: Registered

    Messages:
    15
    Positive Ratings:
    5