cp_industrious

CP cp_industrious A1 (true)

ChuckSpurgeon

L2: Junior Member
Jan 6, 2014
52
10
cp_industrious - A single stage, 2 cp A/D map

I'm sharing my very first map for feedback and testing!

cp_industrious is a single stage, 2 control point, attach/defend map.

As I develop the map, I'll workshop any narrative surrounding the map, but I envision an "industry" themed environment, similar to cp_gorge.

In this A1, you'll see:
  • 32 spawn points
  • Mostly dev textures
  • A few game play-suggestive props
  • Signage indicating directions toward points
  • Health and ammo
  • Basic lighting, sans fixtures
  • Some info_observer cameras

I'm prepared for whatever feedback you guys have for me, especially regarding any and all sloppiness in my map construction--some of you keep things very neat and tidy in your maps and I'd like to learn that, too.

So, what do I need to work on for A2?

Thanks for downloading and testing! Cheers, TF2maps.net!

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ChuckSpurgeon

L2: Junior Member
Jan 6, 2014
52
10
I made a boo-boo and renamed my .bsp from the file folder to indicate its A1 version--I'm fixing this from the actual compile right now. Noob here. :)
 

ChuckSpurgeon

L2: Junior Member
Jan 6, 2014
52
10
I learned, only after my initial submission, that I shouldn't rename the .bsp file from the folder, but rather need to save the map, compile, and run it clean.

Sorry about my confusion! Thanks, and I hope you enjoy.

Read the rest of this update entry...
 

ChuckSpurgeon

L2: Junior Member
Jan 6, 2014
52
10
True A1 version is in the "Updates" tab.