cp_hardhat_b3 This is beta3 of the map cp_hardhat, originally created for the mapping contest. This map has come a very long way from it's original build thanks to the feedback I've goten from playtesters. This latest beta will most likely be the final layout. Changes from beta2: (oh so many) - Gutted and rebuilt (completely) A's cap point. It is now half the size and much busier with many places for sentries to be built. The original A point was massive and way too open. This has been fixed. - Due to oversights and miscalculations on my part, cap times were a bad joke. These have all been fixed. - B is now locked until A is capped. - The right side entrance to the mine has been altered to increase vis performance - The approach to B from A has been altered on both sides - More signs added to help new players find their way around better - Thanks to these changes the file size has dropped to nearly half of what it was. Changes to be made in next beta: - Optimization! Outside maps are such a pain. FPS is lower than I'd like in some areas. This is my priority right now. - More details to be added to A to flesh out that area more - Possible changes to gameplay thanks to feedback from players Thanks again to everyone who's given me feedback and please, keep it coming.