- Nov 19, 2007
- 61
- 1
cp_hardhat_b3
This is beta3 of the map cp_hardhat, originally created for the mapping contest.
This map has come a very long way from it's original build thanks to the feedback I've goten from playtesters. This latest beta will most likely be the final layout.
Changes from beta2: (oh so many)
- Gutted and rebuilt (completely) A's cap point. It is now half the size and much busier with many places for sentries to be built. The original A point was massive and way too open. This has been fixed.
- Due to oversights and miscalculations on my part, cap times were a bad joke. These have all been fixed.
- B is now locked until A is capped.
- The right side entrance to the mine has been altered to increase vis performance
- The approach to B from A has been altered on both sides
- More signs added to help new players find their way around better
- Thanks to these changes the file size has dropped to nearly half of what it was.
Changes to be made in next beta:
- Optimization! Outside maps are such a pain. FPS is lower than I'd like in some areas. This is my priority right now.
- More details to be added to A to flesh out that area more
- Possible changes to gameplay thanks to feedback from players
Thanks again to everyone who's given me feedback and please, keep it coming.
This is beta3 of the map cp_hardhat, originally created for the mapping contest.
This map has come a very long way from it's original build thanks to the feedback I've goten from playtesters. This latest beta will most likely be the final layout.
Changes from beta2: (oh so many)
- Gutted and rebuilt (completely) A's cap point. It is now half the size and much busier with many places for sentries to be built. The original A point was massive and way too open. This has been fixed.
- Due to oversights and miscalculations on my part, cap times were a bad joke. These have all been fixed.
- B is now locked until A is capped.
- The right side entrance to the mine has been altered to increase vis performance
- The approach to B from A has been altered on both sides
- More signs added to help new players find their way around better
- Thanks to these changes the file size has dropped to nearly half of what it was.
Changes to be made in next beta:
- Optimization! Outside maps are such a pain. FPS is lower than I'd like in some areas. This is my priority right now.
- More details to be added to A to flesh out that area more
- Possible changes to gameplay thanks to feedback from players
Thanks again to everyone who's given me feedback and please, keep it coming.