cp_ewokinvasion (official name tbd)

Discussion in 'WIP (Work in Progress)' started by Ewok, Jun 28, 2008.

  1. Ewok

    Ewok L1: Registered

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    Please note this is my first map, the name is not final, and I do not plan on releasing it unless someone wants it on their server. The map will however be available on a server a few friends of mine are setting up. Here is what I still need to do for this map: I still need to add ammo & health packs, and more props in the respawns and main canyon area, I'm going to use the skybox to make it look like the canyon goes on past the end of my map, make the upper bridge look like a bridge. I am also going to add a third cp underground in a mine, routes to it will be at either end of the upper bridge and one from each respawn.

    Here is a video I did real quick to show what I've made so far, any comments or suggestions are welcomed, but be easy as its my first map :)
    [ame="http://ca.youtube.com/watch?v=oZPTVbVula0"]YouTube - My First TF2 map (name of map tbd)[/ame]

    I will update the thread as I go.
     
  2. Géza!

    Géza! L4: Comfortable Member

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    Not bad! But there are some suggestions:
    Put the windows in the shack lower, because player's can't shoot the ground through them normally, and the spawn seems VERY easy to camp. But I like the idea of the three parallel CPs.
     
  3. Ewok

    Ewok L1: Registered

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    thanks for the sugestions, ill lower thos windos, but im not sure how to fix that respawn thing.
     
  4. TimmerTheTank

    TimmerTheTank L1: Registered

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    maybe put more houses/props to make the main level seem not so openly rectangular?
     
  5. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    The roofs look rather chunky. Take a look at dustbowl for some inspiration. Atleast the central roof thing there looks to fit well. The buildings could be more abstract. A lot of Valve's don't actually look sensible but still work.
     
  6. Ewok

    Ewok L1: Registered

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    ill go look at some Valve maps right now
     
  7. Géza!

    Géza! L4: Comfortable Member

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    Yeah, Most of Valve maps only look like real industrial buildings, but if you look closer, you can see that most of them would never work for real, (My theory about this is that RED and BLU built the whole industrial stuff for disguise.) because the layout is much more important than realism.


    And under easily "campable" spawn I mean, just imagine how could people get out of that tight corridor with a bunch of stickies or a Heavy with a Medic behind him in the way.