cp_erosion

ikem

L6: Sharp Member
Dec 8, 2008
268
34
well i just went with erosion for the first alpha name..,

but yea here u go
Alpha 1
  • Initial Release

Alpha 2
  • Clips
  • Lighting
  • Layout
  • Removed Props
  • Changed Red's Spawn Building Style

Alpha 3
  • Clips
  • Lighting
  • Optimazation
  • Spec Camera
  • Arrows now change to what cap u need to go to :D

Beta 1
  • Clips
  • Lighting
  • Optimazation
  • Skybox
  • Added 2 buildings

Beta 2
  • Clips
  • Signs
  • Forward Spawns
  • Door Fix
  • Added Cover
  • Distinctive Sides (Red - Wood / Blu - Steel)
  • You cannot shoot though the top area w/ planks (alot better for jumping)

Beta 3
  • Textures
  • Removed a Alt Route (makes map more linear)
  • Forward Spawn Door Fix
  • Added Second Route to Top Level
  • Added Route to Ledge on 2/4 caps
  • Lowered the first part of the top level to 1 rocket jump hieght

Beta 4c
  • Textures
  • Reworked the Mid Cap
  • Added Cover
  • took away alt route to top cuz of clutter and the change to mid.
  • Shortened the tops ledges over mid, only scout, soldier, and, demo can get across.
  • raised the skybox around mid
  • worked ALOT on hints ate the map isnt rendered all the time

Havent updated in a while but i will get rc1 out tonight!

Download - http://forums.tf2maps.net/downloads.php?do=file&id=1002&act=down
 
Last edited:

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Advice when taking map overheads:
Run to the middle of the map and turn on noclip (don't move though)
Use cl_leveloverview # (try increasing numbers to get different heights) then use the ' and / keys to move up and down whilst noclipped, changing the height of the map in view.
This way you cut up tricky perspective at the far sides of the map.

:thumbup1:
 

ikem

L6: Sharp Member
Dec 8, 2008
268
34
Picture of Ground Layout:
cp_erosion_a10008.jpg
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
Looks amazing for such an early alpha release. That being said, you need to introduce more/brighter lighting in places.

edit: you might want to instead edit the angle of your sun so that shadows are not so pronounced.
 

ikem

L6: Sharp Member
Dec 8, 2008
268
34
can i edit that even having the sun there and that skybox?
 

ikem

L6: Sharp Member
Dec 8, 2008
268
34
well we had a playtest (6v6) on a server and i was suprized on how really balanced it was. teams were even and it went back and forth for a while. a team only lost because of back caps. (in this map there are 3 ways to get to the last point so u will have to talk :D)

but yea alot of feedback and comments
 

FreeLance_FoX

L6: Sharp Member
Sep 6, 2008
353
173
I'm very impressed! Considering that the above post says that it seems balance this could potentially be a competitive map, especially with the way that you've included SOOO much height variation. It's very nice!

I LOVE the theme! I really go for anything different like this and I can't wait to play it!
 

ikem

L6: Sharp Member
Dec 8, 2008
268
34
For a name i might be going with "cp_devils_pass" still up in the air

going to compile the alpha2 tomorrow. just some minor changes

- another tunnel from 2->1
- more "eye candy"
- top level is more assesable
- changed red's spawn style :D
- added clips
- tweaked cap times

didnt add a extra spawn... i have thoughts on why... i will state later :D i r tired
 

Ezekel

L11: Posh Member
Dec 16, 2008
818
245
nice use of the verticality (i know i know, it's not a real word :) )

definetly could use a lil bit of work with the brightness though, it's just a lil dim
 

laghlagh

L6: Sharp Member
Jul 15, 2008
389
53
If you're going with a new name, don't make it cp_devils_pass. That's a bad name in my opinion :)

cp_pass?
cp_stake?
 

TheAnonymousMrP

L1: Registered
Oct 25, 2008
12
5
I think 'Erosion' is fairly decent as it is. The map's theme doesn't scream "OBJECTION!" to it, and it's certainly as memorable as any other map name. Whereas 'Devil's Pass', even aside from the filename shenanigans, makes me think "ugh". It doesn't really make me think of the map, nor does it particularly describe the map in any distinguishing manner.

Looks good, though, especially for an alpha (I'd suggest working on the skybox a bit for the next version, though). Not played it, so I won't comment on balance or gameplay and such.
 

ikem

L6: Sharp Member
Dec 8, 2008
268
34
umm what?
 

Dustoxx

L6: Sharp Member
Jan 9, 2009
304
43
Erosion does me think of erotica or something like that.

Anyways :p, great work. Definitly the height and displacement!
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
:/ that's your first (and only) post pekken?

anyway, imo erosion is pretty good, maybe check wikipedia for areas with a lot of erosion, like the grand canyon
 
Last edited:

pekken

L1: Registered
May 5, 2008
33
7
it was my first, but no longer my only post!

I love this map tbh, cant wait til its finished.

I just read erection every time i see the name erosion :/