cp_dust_town

Discussion in 'WIP (Work in Progress)' started by ikem, Jan 28, 2009.

  1. ikem

    ikem L6: Sharp Member

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  2. Ezekel

    Ezekel L11: Posh Member

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    looks kinda cool.
    does the point that's under the payload doors rise up and out once it becomes unlocked?
     
  3. Tinker

    aa Tinker

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    Well, dust_town sems to be the fitting name here. Stuff looks dusty. You've got some awesome architecture at times, too, especially that "Silo 1".
     
  4. Redfurn

    Redfurn L1: Registered

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    Where are all the signs? ;)

    Really, the defenders have A and B signs above the spawn exits, thats ok but maybe not enough.

    The attackers have no sign which path leads to A and which leads to B at all.
    there are only some flashing arrows, and they are red instead of blue. ;)

    So you can get lost easily, besides that the map looks good and the gameplay seems interesting.:)
     
  5. Apom

    Apom L6: Sharp Member

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    Here's a couple of remarks after playing this map on Gameday :

    - Signs are lacking, but you know this. Playing as attackers, finding B is fairly easy, but finding A is another problem.

    - There is a bad displacement sewing in the tunnel kind of place, between A and B (where you have a medkit and metal).

    - Get the heat waves out of the playing area. They look cool, but are really disturbing because they move, and your eye catches movement better than anything else. Eye candy in side areas is a better use for this.

    - Death on cap is somewhat annoying. I realize it makes sense, but it is frustrating (you should be rewarded for scoring a capture, not slain on spot).

    - A minor thing that disturbs me: why is cap B before cap A on the HUD?

    - Other than that, it looks like a very solid map.
     
  6. TotalMark

    TotalMark L6: Sharp Member

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    Little quip, some Z-Fighting:
    [​IMG]

    Either move the wall back or move the doorway. Both are currently at the same position and are causing a texture conflict.

    Best. map port. ever.

    :thumbup::thumbup::thumbup:
     
  7. GrimGriz

    GrimGriz L10: Glamorous Member

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    Here's the displacement sewing thing apom mentioned I think...
     
    • Thanks Thanks x 1
  8. ikem

    ikem L6: Sharp Member

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    thanks for the comments. never noticed the pillar was like that. thanks
     
  9. GrimGriz

    GrimGriz L10: Glamorous Member

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  10. ikem

    ikem L6: Sharp Member

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    yep thats kinda wierd... ill upload again...