CP cp_downtown b10

tight corridors, open spaces, close ranges, and Sniper heaven set in an urban environment

  1. Silver Scrublord

    Silver Scrublord L1: Registered

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    cp_downtown - tight corridors, open spaces, close ranges, and Sniper heaven set in an urban environment

    after about two weeks of work I've finished my first team fortress 2 map in the half decade I've been making stuff in hammer. It has some issues, it has some inconsistencies, it has some visual bugs, but apparently some people think it's fun?

    This takes the standin-route of the control point gamemode and forces both teams to capture all three points to win. It probably takes too much time to do so and it's definitely too easy to go from point to point, but who cares?