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  1. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    CP_ColdFort - http://steamcommunity.com/sharedfiles/filedetails/?id=627877596

    Do You Like Killing?
    Do You Hate Being Killed?
    Do You Like King Of the Hill?
    Then This Map Is Made For You!
     
  2. MaartenS11

    MaartenS11 L1: Registered

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    10
    I would suggest changing the name because cp_coldfront is a oficial 5cp map made by valve
     
  3. RodionJenga

    RodionJenga L5: Dapper Member

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    Is this actually koth or are there four other control points I'm not seeing? a prefix change may be in order.
     
  4. Cytosolic

    Cytosolic L4: Comfortable Member

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    This map is called Coldfort though I agree it's very similar to coldfront and might confuse some people. Also, though official, Coldfront is a community made map by Eric "Icarus" Wong.

    The map is Gravel Pit style A/D, though the vague description led me to assume it was koth.


    I would recommend replacing this with an actual, accurate, description of your map. This doesn't tell me much about it, setting.. theme.. game play... gamemode... etc...
     
  5. basilhs333

    basilhs333 L8: Fancy Shmancy Member

    Messages:
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  6. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    Hey Guys, I Have The Full Version Of the Map Ready To Go but,when i go to test it, it says something not found please help me
     
  7. killohurtz

    aa killohurtz Distinction in Applied Carving

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    Are you getting this error when you try to compile?
    That means there is a problem in your map that's causing the compile to fail. If you paste your compile log in here, it should tell you what the problem is and how to fix it.

    If that's not the error, can you be more specific?
     
  8. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    yes exacly
    i tried to fix it but i cant it says all the time

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_articfort.vmf"

    Valve Software - vbsp.exe (Jan 19 2016)
    2 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_articfort.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/cp_articfort/nature/blendgrasstosnow001_wvt_patch
    Patching WVT material: maps/cp_articfort/pl_barnblitz/blendmetalroofsnow_03_wvt_patch
    Patching WVT material: maps/cp_articfort/nature/blendrockgroundwallsnow_wvt_patch
    Patching WVT material: maps/cp_articfort/pl_barnblitz/blendsnowtodirt001_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (9)

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9696.0 11264.0 1696.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0 11264.0 1696.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 11264.0 1696.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 11264.0 1696.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 11264.0 1696.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 11264.0 1696.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 11264.0 1696.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 11264.0 1696.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:

    *** Suppressing further FindPortalSide errors.... ***
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (6)
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_articfort.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_stormfront_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_stormfront_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_stormfront_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_stormfront_01 to build the default cubemap!
    Finding displacement neighbors...
    Found a displacement edge abutting multiple other edges.
    Warning: overflowed 4 displacement corner-neighbor lists.Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...

    qhull precision error: Only 4 facets remain. Can not merge another
    pair. The convexity constraints may be too strong. Reduce the
    magnitude of 'Cn' or increase the magnitude of 'An'. For example,
    try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
    Displacement 512 has bad geometry near 1674.03 2799.93 612.78
    Can't compile displacement physics, exiting. Texture is PL_BARNBLITZ/BLENDSNOWTODIRT001


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_articfort"

    Valve Software - vvis.exe (Jan 19 2016)
    2 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_articfort.bsp
    Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_articfort.bsp

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_articfort"

    Valve Software - vrad.exe SSE (Jan 19 2016)

    Valve Radiosity Simulator
    2 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_articfort.bsp
    Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_articfort.bsp

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_articfort.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_articfort.bsp"

    The command failed. Windows reported the error:
    The system cannot find the file specified
     
    Last edited: Feb 21, 2016
  9. RodionJenga

    RodionJenga L5: Dapper Member

    Messages:
    232
    Positive Ratings:
    235
    For future notice, long bits of speech or large pictures should be put behind spoiler buttons, so that casual browsers don't have to scroll a long ways past them.

    You too can make spoiler buttons!

    In a post, click the "+" button in the toolbar and select "Spoiler" in the drop-down menu. You can edit the spoiler name, and it'll spit out this:

    [SPOIL.ER="Button"][/SPO.ILER] (without the periods)

    anything written (or pasted) between the ]['s will be hidden behind a button like the one you just clicked on.

    butts

    You won't be able to see the buttons until you submit the post or preview it, but you can always go back and edit if they don't work for some reason. Now go back and edit some spoilers around that compile log.
     
  10. JMaxchill

    JMaxchill L5: Dapper Member

    Messages:
    220
    Positive Ratings:
    64
  11. Crowbar

    aa Crowbar perfektoberfest

    Messages:
    1,419
    Positive Ratings:
    1,141
     
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