CP_Busytown - Release

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zeta

L1: Registered
Jun 5, 2008
6
1
Update to the first tf2 custom map - cp_lazytown.

The pictures here are from a slightly older copy of the map but are still pretty much representative of the final version (excluding the dev textures on the chimneys :wink:).

map1_pic1_big.jpg

map1_pic2_big.jpg

map1_pic3_big.jpg

map1_pic4_big.jpg

map1_pic5_big.jpg

map1_pic6_big.jpg

map1_pic7_big.jpg

map1_pic8_big.jpg

map1_pic9_big.jpg

map1_pic10_big.jpg

map1_pic11_big.jpg

map1_pic12_big.jpg


Features:

Improved visuals
New gameplay routes
Forward spawns that move up as teams gain ground
Custom models and textures

Download:

http://www.fpsbanana.com/maps/55691

Extra:

I'll be releasing the model set for the map seperately (at present they are zipped in the map) sometime later this week. I'll also be releasing the vmf at some point in case anybody wants to make an edited copy.

Cheers,

Ryan
 

YM

LVL100 YM
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Dec 5, 2007
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Mangy and everyone else, post in this thread instead, let this duplication thread die thanks (why have comments in two places when one will do and is easier to read?)
 

DJive

Cake or Death?
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Dec 20, 2007
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Closed for Duplicate thread.
 
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