CP_Busytown - Release

Discussion in 'Mapping Questions & Discussion' started by zeta, Jun 5, 2008.

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  1. zeta

    zeta L1: Registered

    Messages:
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    Update to the first tf2 custom map - cp_lazytown.

    The pictures here are from a slightly older copy of the map but are still pretty much representative of the final version (excluding the dev textures on the chimneys :wink:).

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    Features:

    Improved visuals
    New gameplay routes
    Forward spawns that move up as teams gain ground
    Custom models and textures

    Download:

    http://www.fpsbanana.com/maps/55691

    Extra:

    I'll be releasing the model set for the map seperately (at present they are zipped in the map) sometime later this week. I'll also be releasing the vmf at some point in case anybody wants to make an edited copy.

    Cheers,

    Ryan
     
  2. MangyCarface

    aa MangyCarface Mapper

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    It's good to see that you took the extra time to polish up the map.

    However, I do wish that you had run a beta past everyone here for suggestions; there are always little things to fix and it doesn't hurt to have extra eyes :)
     
  3. YM

    aa YM LVL100 YM

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    Mangy and everyone else, post in this thread instead, let this duplication thread die thanks (why have comments in two places when one will do and is easier to read?)
     
    • Thanks Thanks x 1
  4. DJive

    aa DJive Cake or Death?

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    Closed for Duplicate thread.
     
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