CP CP_Boom

Discussion in 'Map Factory' started by CrazyGamerSk, Jun 21, 2015.

  1. CrazyGamerSk

    CrazyGamerSk L1: Registered

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    Test:D
     
    Last edited: Jun 21, 2015
  2. KubeKing

    aa KubeKing Back home in Jupiter, things are getting harder

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    Test test

    But seriously, this looks like a nice start. However, there is quite a lot of open space and areas with unused potential. If you don't know already, make sure to make use of Gamedays!

    Edit: Here's a link to Gameday info and rules- http://forums.tf2maps.net/showthread.php?t=21459
     
    • Thanks Thanks x 1
    Last edited: Jun 21, 2015
  3. Anreol

    Anreol L6: Sharp Member

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    cp_boom
    Just only a CP map.
    I'm disappointed

    Needs more explosions
     
  4. CrazyGamerSk

    CrazyGamerSk L1: Registered

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    Dont worry it will have explosion at the end :D I just need to make it
     
  5. KubeKing

    aa KubeKing Back home in Jupiter, things are getting harder

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    Look into the explosion particles/entity setup for the cart explosion for that venture.
     
  6. Muddy

    Server Staff Muddy Muddy

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    Wow, there's a lot of wide open space here. Good luck playing as a Heavy on this map.
     
  7. CrazyGamerSk

    CrazyGamerSk L1: Registered

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    Updated Screenshots
     
  8. Anreol

    Anreol L6: Sharp Member

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    I don't thing that this is related to this but... anyways
    I had a weird idea with this map:
    A A/D map, maybe like steel, and when BLU caps a point, that point will explode in 5 secs (sufficient to let them run away)
    And when BLU caps last point, everything explodes and the map crashes (kno)
     
  9. CrazyGamerSk

    CrazyGamerSk L1: Registered

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    Wow,my original idea was a explosion when red or blu captures last point , the explosion whould be in 3D skybox. But this is quite too much. And why should map crash at the end ?