CP_bloodstained_b3

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LVL100 YM
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Dec 5, 2007
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CP_bloodstained_b3

Changes for _b3 - 04/03/08:-

-Added extra raised area in the third round to aid defence of the first point
-Replaced all developer textures with proper ones.
-Slight timing tweaks
-Fixed yet more displacement missalignes
-Adjusted the lightmap scales all over the place for optimisation and looks
-Clipped off several areas
-Added a nobuild brush to prevent smart ass engies being too good :p
-Added a clip brush to aid engies
-Added details in lots of places, lighting, textural and brushwork details
-Added soundscapes
-Misc and improvements all over

Changes for _b2_a - 15/03/08:-

-Reduced filesize again ( _b1 - 91mb uncompressed. _b2 - ~40mb. _b2_a - 30mb) - from the fast download site its only 9mb now
-Redesigned one area
-Tweaked water
-Replaced a few textures
-Removed nodraw brush blocking blu spawn in round 2
-Lit an area that wasn't before
-Minor tweaks all over the place
-Added areaportals to the third stage



Changes for _b2 - 14/03/08:-

-Vastly reduced file size
-Generally improved details everywhere
-fixed model textures and visible nodraws
-Adjusted timers slightly
-Increased distance between red sapwn in stage 3 and the start up gates to improve the quality of that stage.
-Adjusted capture point timers slightly
-Slight displacement tweaks, fixed missalignments in multiple places
-Improved lighting in a few places - note - most lighting is still very much unfinished
-Textured a few more areas


_b1 released - 24/02/08