CP_bloodstained BLOODSTAINED - cp_bloodstained -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Title: cp_bloodstained Version: Final release Filename: cp_bloodstained.bsp Created By: Tim 'Youme' Johnson Author Email: Die_stumpfe_klingen@hotmail.co.uk Type: Multi Round CP - Dustbowl style Compile Date: 19/04/2008 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Changes for "cp_bloodstained" (final release) - 29/04/2008:- -Added more detail props in most locations -Adjusted lightmap scale in one area -Tweaked timings further -Added cubemaps in necessary locations -Finalised lighting in a few more areas making the whole map properly lit -Misc other tweaks Changes for _b4_a - 19/04/08:- -Added extra displacements on top of the cliffs -Added many more details, brushes, props overlays...etc -Improved lighting in several areas -Removed 'temporary' lighting and implemented proper lighting -Raised 'ceiling' playerclip in stages 2 and 3 as well as the second half of stage 1 -Added menu photos -Removed "under construction" signs -Altered lightmap scale to remove iffy lines -Slight timing tweaks to various capture points -Complete entity system rebuild that now means the winning team is only ever awarded one point per win ensuring the game is completed after 3 wins. -Adjusted soundscapes -Added a frog Changes for _b3 - 04/04/08:- -Added extra raised area in the third round to aid defence of the first point -Replaced all developer textures with proper ones. -Slight timing tweaks -Fixed yet more displacement misaligns -Adjusted the lightmap scales all over the place for optimisation and looks -Clipped off several areas -Added a nobuild brush to prevent smart ass engies being too good -Added a clip brush to aid engies -Added details in lots of places, lighting, textural and brushwork details -Added soundscapes -Misc and improvements all over Changes for _b2_a - 15/03/08:- -Reduced filesize again -Redesigned one area -Tweaked water -Replaced a few textures -Removed nodraw brush blocking blu spawn in round 2 -Lit an area that wasn't before -Minor tweaks all over the place -Added areaportals to the third stage Changes for _b2 - 14/03/08:- -Vastly reduced file size -Generally improved details everywhere -fixed model textures and visible nodraws -Adjusted timers slightly -Increased distance between red spawn in stage 3 and the start up gates to improve the quality of that stage. -Adjusted capture point timers slightly -Slight displacement tweaks, fixed misalignments in multiple places -Improved lighting in a few places - note - most lighting is still very much unfinished -Textured a few more areas _b1 released - 24/02/08 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- INSTALLATION: Extract the rar file to ...Steam/steamapps/****Your Steam ID****/team fortress 2/tf/maps Create a server with cp_bloodstained -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- ©2008 Tim Johnson. All Rights Reserved Team Fortress 2 is a registered trademark of VALVe Software.