cp_baaacon

Discussion in 'Map Factory' started by MUSICALBACON, Sep 26, 2009.

  1. MUSICALBACON

    MUSICALBACON L1: Registered

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    It's new and improved! I think it looks better and plays better. The dark room is still dak I know, but its supposed to be dark because its underground and there is nooo electricity. I hope this version pleases all of you guys and I hope you have fun on it if you decide to download. :O :):p
     
    Last edited: Sep 27, 2009
  2. NightHawK

    NightHawK L3: Member

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    Why do you have 2 threads on the same map. :p

    I think you can edit the title and etc.
     
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  3. J4CK8

    J4CK8 L11: Posh Member

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    Yeah, keep this thread up to date rather than create a new one for every version, but it looks better.

    You can use the flame/particle thing from cp_egypt to light up the darker room. Might want to add the wall torches, and possibly an orange tinted light near the flame to light up the place
     
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    Last edited: Sep 26, 2009
  4. MUSICALBACON

    MUSICALBACON L1: Registered

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    xP Sorry! I didn't know. Ill do that in a future map maybe :] Thanks for telling me :D

    As for the other post below that one, thanks! I did use the particle effect from egypt and those big fenced in boxes are big brazier, torch things actually. Plus I can't really add any more lights because then it might lag :S
     
  5. absurdistof

    aa absurdistof

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    Lights wont lag it unless you truly have an unbelievable amount...
     
  6. The Political Gamer

    aa The Political Gamer

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    Ya to many lights is a very bad thing. How long does it take to compile it?
     
  7. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Hey look, default CP bases! Looks better. Also, when you're taking SS's, after you type cl_drawhud 0, go to options>multiplayer>advanced>uncheck 'draw viewmodels'.

    Also, Territorial Control is like Hydro; I don't think this is a TC map, is it?

    Other than that, the map seems awesome; did you submit it for gameday?
     
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  8. MUSICALBACON

    MUSICALBACON L1: Registered

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    With this few lights it takes about 5 - 7 minutes to compile. I don't want to add too much lights to make it overkill lol xP. I think it's fine the way it is and I'm satisfied. Also, it can be considered territorial control as you have to advance on the CPs in order to win the game. Here's how they work:

    Both teams start with their main CPs locked and sealed off. If one side captures the other side's opposing CP, then their pre owned central CP and their main becomes locked. The opposing team's CP becomes unlocked and opened. That team must recapture the point to reseal their main one and unlock the opposing team's central CP...

    LOL

    I thought itd be fun so it is, in a sense terrirotrial control :]

    I'm not entirely sure how to sumbit to gameday as this is my first time mapping for TF2. I'm so used to mapping for GMOD so this was.. different xP. It was fun though :D
     
    Last edited: Sep 27, 2009
  9. absurdistof

    aa absurdistof

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    Isn't that up to the player to decide?
     
  10. MUSICALBACON

    MUSICALBACON L1: Registered

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    Well, it is in a way I guess... >_> But do I really need lights? I mean it looks perfectly fine in there and besides its Egypt and it's fire. If it was electricity, then it'd be much better lighting, but it looks fine with fire in my opinion :/

    If you don't like it just because of the lighting in one or two rooms then I think that's absurd. >:l
     
    Last edited: Sep 27, 2009