CP timers

Discussion in 'Mapping Questions & Discussion' started by grazr, Dec 2, 2010.

  1. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Right, how do i change the spawn waves... i can't even remember. At some point i changed the spawn times from 20 to 14 in cp_axle but i can't find the I/O.

    Someone said tf_gamerules handles that but i have no I/O there handling spawn times and nor do the Valve maps.

    Also, in badlands and granary the last point halves the attackers spawn wave as an advantage, i'm sure when i find out how to do the spawn waves though i'll be able to add that feature into cp_axle too.
     
  2. honeymustard

    honeymustard L9: Fashionable Member

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    I know thundermountain stage 2 (just before the long downhill bit) changes spawn times, so check there. In 5cp maps though, it's the control point that affects the times (the rotating logo).
     
  3. jpr

    aa jpr

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    tf_gamerules input.
    setred/blueteamrespawnwavetime
     
  4. tovilovan

    tovilovan L6: Sharp Member

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    Trigger_capture_area, Red/Blue Spawn Adjust.