CP reversion to no owner

corpsinhere

L1: Registered
Mar 21, 2010
15
1
I would like an unattended cp to revert to no owner, as if it had been partially capped and was reverting to the previous owner; currently, I simply remove the cp owner using OnEndTouchAll --> SetOwner (0), but that works instantly instead of gradually.
 

corpsinhere

L1: Registered
Mar 21, 2010
15
1
This post is about to fall off the front page and has no response (and is the only question with no response on the front page) - not even a "can't be done" or "unknown". This makes me wonder if maybe my question is stupid or ill-posed - if so , would someone please tell me? Thanks.
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,773
If BoojamSnark doesn't reply, send him a PM to ask. He loves forcing logic entities into doing his bidding.
 

Beesafree

L1: Registered
Jun 11, 2011
32
4
logic timer
start disabled
after point capped, enable timer
refire interval = time after no one visits to reset the point
output: ontimer, cp, changeto w/e team

trigger box around point (might need filters to filter out only a certain team)
on trigger, logic_timer, resettimer

so,in this case it "slowly" build up and once the point has reached the max time without seeing anyone, you reset the point to the original owner
the trigger box, when touched, will reset the timer

like that?
 

corpsinhere

L1: Registered
Mar 21, 2010
15
1
Beesafree that looks excellent; I only wish that the decay would show up on the HUD - but it seems likely that is not possible.