CP reversion to no owner

Discussion in 'Mapping Questions & Discussion' started by corpsinhere, Jul 28, 2011.

  1. corpsinhere

    corpsinhere L1: Registered

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    I would like an unattended cp to revert to no owner, as if it had been partially capped and was reverting to the previous owner; currently, I simply remove the cp owner using OnEndTouchAll --> SetOwner (0), but that works instantly instead of gradually.
     
  2. corpsinhere

    corpsinhere L1: Registered

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    This post is about to fall off the front page and has no response (and is the only question with no response on the front page) - not even a "can't be done" or "unknown". This makes me wonder if maybe my question is stupid or ill-posed - if so , would someone please tell me? Thanks.
     
  3. Terwonick

    Terwonick L6: Sharp Member

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    as far as I know this isn't possible, but with a logic_timer you might be able to delay the immediate return to no-owner. But I'm not really sure
     
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  4. EArkham

    aa EArkham Necromancer

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    If BoojamSnark doesn't reply, send him a PM to ask. He loves forcing logic entities into doing his bidding.
     
  5. Beesafree

    Beesafree L1: Registered

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    logic timer
    start disabled
    after point capped, enable timer
    refire interval = time after no one visits to reset the point
    output: ontimer, cp, changeto w/e team

    trigger box around point (might need filters to filter out only a certain team)
    on trigger, logic_timer, resettimer

    so,in this case it "slowly" build up and once the point has reached the max time without seeing anyone, you reset the point to the original owner
    the trigger box, when touched, will reset the timer

    like that?
     
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  6. corpsinhere

    corpsinhere L1: Registered

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    Beesafree that looks excellent; I only wish that the decay would show up on the HUD - but it seems likely that is not possible.