Today, while mowing my lawn, I figured that a scenario where both teams battle over an Oil pump. Underneath/in the area of the pump there is going to be a capturepoint. When it's captured, the winning team goes on the defence and loosers to offence, trying to destroy the pump (If they are not getting it, no-one is), when moving the cart forward and capturing the "track-cps" the defenders are pushed back a bit. I made a chart, don't know if it creates more problems and questions than it's answering at the moment. The only issiue right now is the HUD, which ABS said can't change Mid-round, the plan is to make that problem disappear by making "arena-like" rounds (or stages, only that the second stage is an exact copy of the first but for the payload). Post complaints/crits/advice... anything you think could help is appreciated!