CP is it possible...?

Discussion in 'Mapping Questions & Discussion' started by Gigins, Dec 27, 2008.

  1. Gigins

    Gigins L1: Registered

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    Hello!

    Is it possible to have 4 required caps for a single cap. The map has 4 caps and 1 central cap, I want all the 4 caps to be open, but the central 1 locked till all the other 4 are captured. So is it possible?

    Also, how do I make a door work only when a particular cap is owned?
     
  2. Ezekel

    Ezekel L11: Posh Member

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    for a door that works when a particular cap is owned, you could set it up so that the trigger multiple that operates the door has it's team-filter change when the point is captured. -that'll mean only the team controlling the point can use the door
    unless you want it to not work whatsoever. then all you need to do is disable/enable the trigger multiple when the point is captured. remember to have it disabled as default if you want it to be unusable at the start.
    for requiring more than 3 points on a cp, i'm guessing it's a similar method to adding aditional points to a payload map. i.e.
    go to it's properties, turn off smart edit and add the following keyvalues:
    team_previouspoint_3_3
    team_previouspoint_2_3
    and put the relevant controlpoint name as the value for both
    i'd imagine that'd give you a fourth required point
     
    Last edited: Dec 27, 2008
  3. Gigins

    Gigins L1: Registered

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    Thanks, I'll try that out. :)
    Nope, the new keyvalues didn't work. :(
     
    Last edited: Dec 28, 2008
  4. TMP

    aa TMP Abuser of Site Rules

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    1. Yes, it is possible. You can do some entity work with it to unlock it using a math_counter with a max of 4. When the attacking team caps a point, add 1 to the math_counter. OnHitMax, unlock the 5th point.

    2. Ezekel explained well enough on that one I believe.