CP Help, again....

Discussion in 'Mapping Questions & Discussion' started by Ceiling Man, Mar 25, 2009.

  1. Ceiling Man

    Ceiling Man L3: Member

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    Okay, I set up so that once you capture 3 points, you have to capture one final CP.

    Thing is, I just capture one CP and it's all over.

    Thanks in advance.
     
  2. Vigilante212

    Vigilante212 L7: Fancy Member

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    I believe you have to set the last CP so it requiers A,B,C To unlock. And set the first point to require A so a requires A. Im sure someone else can explain it better.
     
  3. Ceiling Man

    Ceiling Man L3: Member

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    Tried that, didn't do anything.
     
  4. GrimGriz

    GrimGriz L10: Glamorous Member

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    The game will end if blue can't capture the second point (if all points besides the first one are locked and they cap the first one...game over). So I'd make sure your second point is unlocking properly.
     
  5. Ceiling Man

    Ceiling Man L3: Member

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    The 3 CPs I set up are unlocked, while the final is locked. But like I said, when I cap one, it's all over.
     
  6. Ezekel

    Ezekel L11: Posh Member

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    have you got the master cp entity set up correctly? cos otherwise it might just consider every CP to belong to a different round
     
  7. Ceiling Man

    Ceiling Man L3: Member

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    I'll try that, thank you.
     
  8. Owlruler

    Owlruler L12: Fabulous Member

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    or, you could ninja 3 control points and the entites from cp_game_entities.
    It would be quicker.
     
  9. Ceiling Man

    Ceiling Man L3: Member

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    That's exactly what caused this whole problem. :U