I did this payload map (pl_industry) where Red is pushing a payload into Blu territory. I had to hack the logic_auto entity to the following: OnMapSpawn --> sspl_gamerules --> SetBlueTeamGoalString --> #Goldrush_red_final_goal OnMapSpawn --> sspl_gamerules --> SetRedTeamGoalString --> #Goldrush_blue_final_goal This way, the Red and Blu introductions are right - i.e. the game tells Red players to move the bomb forward to destroy the Blu base, and Blu players to stop the bomb. But then we played the alpha for the first time last night, on a linux box, and it crashed. I posted this over here, and Dravu said that when you play MP on a linux box, there might be an issue with the team_train_watcher. The team_train_watcher works when I play locally, but maybe that makes it crash on a linux box. So it might be the team_train_watcher that prevents a Red payload map from playing on a linux server. If that's so, then it's not really possible to do a Red payload map, as that entity currently is. Which totally sucks. There's no way I can go back and switch the bomb to Blu - it makes no sense in the entire look, feel and setup of the map I made. A Boojum Snark made a Red payload gametype library, but if this is true, you might not be able to use it at all. Could we get Valve to make a Red payload version of the team_train_watcher entity? Or to do a logic_auto that has Red payload goal on it?