Could someone explain what is wrong?

Discussion in 'Mapping Questions & Discussion' started by Jack_Magma26, Jan 21, 2018.

  1. Jack_Magma26

    Jack_Magma26 L1: Registered

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    And how to fix it?



    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Attack_Defend.vmf"

    Valve Software - vbsp.exe (Oct 14 2017)
    4 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Attack_Defend.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Attack_Defend.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_well_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_well_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (1) (329810 bytes)
    Error loading studio model ""!
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 1193 texinfos to 973
    Reduced 18 texdatas to 18 (423 bytes to 423)
    Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Attack_Defend.bsp
    ZIP Output overshot buffer estimate: Estimated 0, actual 54
    3 seconds elapsed

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Attack_Defend"

    vvis launcher error: can't load vvis_dll.dll
    The specified procedure could not be found.


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Attack_Defend"

    vrad_launcher error: can't load vrad_dll.dll
    The specified procedure could not be found.


    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Attack_Defend.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\Attack_Defend.bsp"


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "Attack_Defend" -steam
     
  2. Skittelz Pie

    Skittelz Pie L6: Sharp Member

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    vvis and vrad didn't load
     
    Last edited: Jan 21, 2018
  3. Jack_Magma26

    Jack_Magma26 L1: Registered

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    how do i get vvis to load
     
  4. Skittelz Pie

    Skittelz Pie L6: Sharp Member

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  5. Skittelz Pie

    Skittelz Pie L6: Sharp Member

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    Also your map name is in uppercase letters. if you are going to release that map, please put it in lowercase. Something bad will happen on servers (i forgot specifically what happens)

    It also seems that you placed a prop_static without specifying a model for it. Delete it or add a model for it.

    This is an error, but just ignore it. Some people say valve is lazy to fix it, and some others say to add cubemaps.
     
  6. henke37

    aa henke37

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    Given that the error doesn't go away when you add cubemaps, it's that valve is lazy.
     
  7. Crash

    aa Crash func_nerd

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    Lazy, or incredibly low priority to the point of not mattering?
     
  8. Berry

    aa Berry Sharing is caring, and I don't care

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    Linux machines (which are very commonly used for hosting servers on) are case-sensitive and will direct players downloading the map from the server's FTP to a non-existent map if you use capital letters in the name.

    As for the actual issue, do remember to also use Alt+P to look from problems as it will often display major issues; for example having a single Invalid Solid (most commonly from carving, making overly complex shapes or giving a shape a concave angle) can crash compiles that include it.

    If you're still having issues after looking at the resources Skittlez Pie provided, the Cordon tool ( :cordonedit::cordonenable: ) can be used to compile specific areas of the map; if your compile works on a tiny area Cordoned off with the :cordonenable: button turned on then you know the issue is not in that section of the map, and so you can use this to eventually find the problematic area as a last resort.
     
  9. henke37

    aa henke37

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    Far more important issues have yet to be fixed. They are either resource starved or lazy.