Coruba

KotH Coruba B2

Lovres

Level -1: Prenatal Member
Jan 25, 2015
51
21
Coruba - King of the Hill map set in the snowy reaches of New Mexico

WELCOME TO CORUBA!!!

Yes this is the secret facility in New Mexico of the Coruba Rum export and in its secrecy it contains a very limited export Mann Co. Rum! Bottles of this stuff sell for millions! so the mercs are battling it out for the owner ship of the rum!

Here is what my map offers:
  • Interesting map layout
  • intense height variation
  • A point!
  • snow!
This is the first version of the map so help me improve c: View attachment 9115 View attachment 9116 View attachment 9117
 
Last edited:

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
Overview seems like something good in future. Any server to test on?
 

Lovres

Level -1: Prenatal Member
Jan 25, 2015
51
21
CHANGE LOG:

CORUBA has changed! The skies have cleared and the sun has set, the mercs now battle it out in a night time environment with no more snow!

  • fixed clipping issues
  • removed side steps to make route more clear
  • added a hill
  • vault area has a floor now
  • changed rocks next to point
  • added signs leading towards the point
  • added fences by blue spawn
  • changed health pack next to vault
  • added buildings
  • added gates
  • intense lighting changes
  • removed snow...

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Lovres

Level -1: Prenatal Member
Jan 25, 2015
51
21
CHANGE LOG:
  • Re-worked mid so objects dont defy laws of physics
  • Optimization re-work
  • New third route from spawn
  • changed lighting throughout the map
  • added small med back far side of spawn
  • added props far side of spawn
  • lowered pipes
  • made it easier to get on the pipes
  • skybox changes
  • prop alterations

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Lovres

Level -1: Prenatal Member
Jan 25, 2015
51
21
Okay so I changed a lot of things in this map that I hope you guys will like

  • Removed horizontal pipes
  • raised pipes towards the point
  • Capture point reduced size
  • Roof over capture point lowered
  • Rails now allow bullets through them
  • Staircase redone
  • New lobby area formed
  • new func_detail added
  • changed health packs

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Lovres

Level -1: Prenatal Member
Jan 25, 2015
51
21
wow thats a lot of detailing for an early alpha
Its only the outside of the map that i really detailed because that has all been set I never saw expanding out side of it, the inner sides aren't detailed though
 

Lovres

Level -1: Prenatal Member
Jan 25, 2015
51
21
Coruba has finally hit beta!
Thats right I feel comfortable enough to push this map into beta, however I have only detailed sections of the map that doesn't need to be changed, there are still parts that will need updating but as that changes I will be slowly moving with an art pass

Anyways here is the change log:
  • Removed Pipe towards mid point
  • added a platform in the lobbies
  • added healthkits
  • Detailed spawns
  • Detailed control point
  • Detailed 3-room-shack

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Lovres

Level -1: Prenatal Member
Jan 25, 2015
51
21
I have attempted to fix 2 issues that I have with my map, Flow and Optimization with changes to an area next to the point to feel less cluttered and sectioning off the map I feel I may have achieved my goal, anyways here is the changelog

CHANGE LOG:
  • Detailed lobby areas leading to the point
  • Detailed spawn area
  • Sectioned the map into 3 areas
  • added Area Portals
  • Re Built large building by the point
  • Added new fences on the battlements
  • New Sky box texture
  • New Map Lighting
Sky box texture by fubarFX ||Download||

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