Converting a reskin into a model?

Discussion in 'Mapping Questions & Discussion' started by Thanks4TheDiscordBanIibo, Feb 1, 2011.

  1. Thanks4TheDiscordBanIibo

    Thanks4TheDiscordBanIibo L1: Registered

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    -snip, quitting-
     
    Last edited: Jan 1, 2019
  2. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    Wouldn't you just decompile the model it's skinned from, change the $cdmaterial parameter to the reskinned one, rename it and then recompile it???
     
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  3. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Are the skins in unique directories already? If so I think you should be able to just rename the .mdl and it's supporting files.
     
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  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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  5. Hell-met

    Hell-met L1: Registered

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    Can't you just use a hex editor
     
  6. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    The $model line refers to the actual mesh files that will be compiled, so leave it be. The other things you can change to what you want.
     
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  7. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Yes, that's why the sword didn't work. The VMT needs to be changed to reflect the new location of the VTF.
     
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