Discussion in 'Mapping Questions & Discussion' started by Thanks4TheDiscordBanIibo, Feb 1, 2011.
Wouldn't you just decompile the model it's skinned from, change the $cdmaterial parameter to the reskinned one, rename it and then recompile it???
Are the skins in unique directories already? If so I think you should be able to just rename the .mdl and it's supporting files.
Editing the file does work, but I believe the paths have to be the same length. You'll probably want to do this http://forums.tf2maps.net/showthread.php?t=8971
Can't you just use a hex editor
The $model line refers to the actual mesh files that will be compiled, so leave it be. The other things you can change to what you want.
Yes, that's why the sword didn't work. The VMT needs to be changed to reflect the new location of the VTF.
Separate names with a comma.