ConVarRef mat_reduceparticles doesn't point to an existing ConVar ?

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L7: Fancy Member
Jan 16, 2017
404
178
I digged around the internet but there's no straight answer, does it have something to do with the custom particles?
Edit: map runs without problems though, so should I just ignore it?

here's my compile log
Valve Software - vbsp.exe (Oct 2 2021)
4 threads
materialPath: E:\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading E:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_kimitsu_a3.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/ctf_kimitsu_a3/winter/blendgraveltogravel003_wvt_patch
Patching WVT material: maps/ctf_kimitsu_a3/nature/blendgroundtograss007_wvt_patch
Patching WVT material: maps/ctf_kimitsu_a3/nature/blendrockgroundwallforest_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 3714 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing E:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_kimitsu_a3.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1570035 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1323 texinfos to 960
Reduced 102 texdatas to 95 (2428 bytes to 2153)
Writing E:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_kimitsu_a3.bsp
Wrote ZIP buffer, estimated size 1910, actual size 1562
10 seconds elapsed

-------------------------------------------------------------------------------
Running command: cd "E:\Steam\steamapps\common\Team Fortress 2\bin"
-------------------------------------------------------------------------------


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Running command: "E:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe" -game "E:\Steam\steamapps\common\Team Fortress 2\tf" "E:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_kimitsu_a3"
-------------------------------------------------------------------------------

Valve Software - vvis.exe (Oct 2 2021)
4 threads
reading e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_kimitsu_a3.bsp
reading e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_kimitsu_a3.prt
1262 portalclusters
3373 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (102)
Optimized: 3138 visible clusters (0.77%)
Total clusters visible: 408866
Average clusters visible: 323
Building PAS...
Average clusters audible: 740
visdatasize:278963 compressed from 403840
writing e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_kimitsu_a3.bsp
1 minute, 43 seconds elapsed

-------------------------------------------------------------------------------
Running command: cd "E:\Steam\steamapps\common\Team Fortress 2\bin"
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
Running command: "E:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe" -game "E:\Steam\steamapps\common\Team Fortress 2\tf" "E:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_kimitsu_a3"
-------------------------------------------------------------------------------

Valve Software - vrad.exe SSE (Oct 2 2021)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']

Loading e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_kimitsu_a3.bsp
Setting up ray-trace acceleration structure... Done (6.71 seconds)
17051 faces
41 degenerate faces
1204555 square feet [173456000.00 square inches]
312 Displacements
129241 Square Feet [18610710.00 Square Inches]
17010 patches before subdivision
167096 patches after subdivision
sun extent from map=0.000000
106 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (31)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (38)
transfers 21854638, max 1024
transfer lists: 166.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(1108506, 1001236, 1048850)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(246475, 202972, 210723)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(64735, 48288, 50305)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(18159, 12278, 13065)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(5310, 3234, 3531)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(1599, 877, 986)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(489, 240, 278)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(152, 67, 80)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(48, 19, 23)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(15, 5, 7)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(5, 1, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(2, 0, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0457 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 109/1024 5232/49152 (10.6%)
brushes 4167/8192 50004/98304 (50.9%)
brushsides 33310/65536 266480/524288 (50.8%)
planes 15886/65536 317720/1310720 (24.2%)
vertexes 28945/65536 347340/786432 (44.2%)
nodes 5748/65536 183936/2097152 ( 8.8%)
texinfos 960/12288 69120/884736 ( 7.8%)
texdata 95/2048 3040/65536 ( 4.6%)
dispinfos 312/0 54912/0 ( 0.0%)
disp_verts 7912/0 158240/0 ( 0.0%)
disp_tris 10176/0 20352/0 ( 0.0%)
disp_lmsamples 409996/0 409996/0 ( 0.0%)
faces 17051/65536 954856/3670016 (26.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 12442/65536 696752/3670016 (19.0%)
leaves 5858/65536 187456/2097152 ( 8.9%)
leaffaces 19107/65536 38214/131072 (29.2%)
leafbrushes 7705/65536 15410/131072 (11.8%)
areas 14/256 112/2048 ( 5.5%)
surfedges 133819/512000 535276/2048000 (26.1%)
edges 82332/256000 329328/1024000 (32.2%)
LDR worldlights 106/8192 9328/720896 ( 1.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1559/32768 15590/327680 ( 4.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 33954/65536 67908/131072 (51.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 38/512 13376/180224 ( 7.4%)
LDR lightdata [variable] 5199028/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 278963/16777216 ( 1.7%)
entdata [variable] 123598/393216 (31.4%)
LDR ambient table 5858/65536 23432/262144 ( 8.9%)
HDR ambient table 5858/65536 23432/262144 ( 8.9%)
LDR leaf ambient 23695/65536 663460/1835008 (36.2%)
HDR leaf ambient 5858/65536 164024/1835008 ( 8.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/720196 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/73278 ( 0.0%)
pakfile [variable] 1562/0 ( 0.0%)
physics [variable] 1570035/4194304 (37.4%)
physics terrain [variable] 20598/1048576 ( 2.0%)

Level flags = 0

Total triangle count: 49248
Writing e:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_kimitsu_a3.bsp
1 minute, 43 seconds elapsed