Controlling HDR Brightness?

toutfou

L3: Member
Sep 8, 2008
136
16
Hi all,

I'm wondering if anyone has tips for controlling the brightness of HDR. In an alpine type setting and the majority of play takes place outside (using alpine lighting too), there are a few areas in my level where it's just super bright when players are coming out of or focusing on shadowed areas. Primarily on Alpine/White wooded textures and white concrete textures (both of which I want to keep in the game)

I've tried modifying the BrightnessScaleHDR and even the Brightness in general, to very low numbers - but it has no effect.

Anyone know how to control this so that my level doesnt appear over bright? I'd still like bits of HDR, but not to excess :|

Cheers
tout
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Yeah you got it

You need an env_tonemap_controller and a logic_auto. call the tonemap controller something simple like tonemap_global

Give the logic auto the following outputs:
Output | Target entity | Input | Parameter
OnMapSpawn | tonemap_global | SetAutoExposuremin | 0.7
OnMapSpawn | tonemap_global | SetAutoExposuremax | 1.1
OnMapSpawn | tonemap_global | SetBloomScale | 0.3

Then tweak the numbers slightly depending on if you want your map slightly brighter or darker than that.