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Model Control Point

Discussion in 'Request Area' started by MadMax, Jan 2, 2010.

  1. MadMax

    MadMax L1: Registered

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    i have no examples :facepalm: but would be nice to top the amount of handy models TF2maps has to offer.

    Control Point models, i'm kinda bored with the old one and would be nice to have a selection of different Control Points, only problem is i have no clue what to suggest for an example.
    i'm clueless when it comes to making models and have no idea where to start and would probably take me yonks to make and figure out.
    I know Shmitz made a pretty nifty Model but i think thats for the likes of CTF Capture Point maps where you have to Cap the flag to advanced to the next point and it a tad small for what i'm after.
    Im just really after something totally different but sits well with TF2 Style.
    not desperate but something for future model/models pack if anyone has some spare time.

    ta peeps ;)
     
    Last edited: Jan 2, 2010
  2. jpr

    aa jpr

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    I think we don't need more than one control point model, multiple models would probably just confuse players. Different points for ctf/cp/pl are fine because they're different gamemodes.
     
  3. Icarus

    aa Icarus

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    Oh, I wouldn't say that. Different models could work, so long that it was obvious that it's the control point. When you saw your first CP, didn't you immediately know what it was?

    Oh, and you'd need a place for the hologram, too.
     
  4. Rexy

    aa Rexy The Kwisatz Haderach

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    You're going to need a place for my fist!
     
    • Thanks Thanks x 4
  5. Jethro

    Jethro MUSty Complainer

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    I agree, more CPs would be nice. Payload has a dozen different carts, certain CTF maps have custom flags, why not custom control points?
     
  6. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    like a big tree stump! That'd work well with swamp.
     
  7. MadMax

    MadMax L1: Registered

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    was thinking along the lines of just a few different styles to what we have now, also i think if you use the same custom model for each CP through out the map it shouldent be that confusing.

    wish i had some examples it would be so much easier to explain
     
  8. Dr. ROCKZO

    Dr. ROCKZO L8: Fancy Shmancy Member

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    Wouldn't it be a lot easier just to have a Tree Model that could fit a Control Point on it? (I'm imagining a big, flat stump no?) and the only Custom Control Points I've seen were in permuda, they sounded like a lot of work for the small aesthetic they added..
     
  9. Stormcaller3801

    Stormcaller3801 L5: Dapper Member

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    I could see some variations that maintained the basic idea of the original- metal, circular, glowy bit in the middle- while varying the appearance to better fit the surroundings.
     
  10. Lancey

    aa Lancey Currently On: ?????

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    Like that one CP map with the tree stump control point.
     
  11. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    To the swamp theme thread!
     
  12. MadMax

    MadMax L1: Registered

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    ill try and sort an example out or something
     
  13. absurdistof

    aa absurdistof

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    I was thinking of putting the CP hologram over a part in my map that could be considered vital, dropping the CP brush around it, putting on some hazard tape using that as my CP.
     
  14. MadMax

    MadMax L1: Registered

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    sorry for the long delay, someone posted a skin on FPSB that i was kinda looking for but would of been better if it was a model

    http://www.fpsbanana.com/skins/82149

    A CP like that looks better than the old one
     
  15. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Looks like they took eerieone's CP idea from Premuda and managed to make it even less optimized and put it on the regular CP. :facepalm:
     
  16. Pocket

    aa Pocket func_croc

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    I'm picturing a stump with a rough hole in the middle, maybe a foot across, with a bare light bulb inside that changes color when the point is capped. And maybe flickers a bit. And the "control point" label is either spraypainted on or branded in.
     
  17. MadMax

    MadMax L1: Registered

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    oh :eek:hmy:
     
  18. Tapp

    Tapp L10: Glamorous Member

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    The current circular style would be VERY easy to replicate. Just a nice little platform shape and a lathe. Heck, they could share skins.
     
  19. MadMax

    MadMax L1: Registered

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