control point texture error?

Discussion in 'Mapping Questions & Discussion' started by citoria, Mar 6, 2008.

  1. citoria

    citoria L1: Registered

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    Whats up with the control point in my map? It has this weird purple texture all over it and I cant seem to get rid of it. It is simply in a orange/grey room.

    Its also not the lighting casue I have a sunlit skybox where the other cp are and they suffer from the same condition?

    I am sure its a simpel answer but anyone got it?
     
  2. Koei

    Koei L4: Comfortable Member

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  3. Hawk

    Hawk L7: Fancy Member

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    It's your cubemaps. We hear this one a lot.

    I'm sure you have env_cubemap entities in your map, right? You need to build your cubemaps before reflections show up properly. And until you do, you'll get purple reflections.

    This page in Valve's developer community explains it pretty well.

    EDIT: Dangit, I'm always a little late.
     
    Last edited: Mar 6, 2008
  4. citoria

    citoria L1: Registered

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    Alright I read the page you sent me to regarding cube maps, but I still dont understnad how to make them. How do I create cubemaps for my map? Is it dont in hammer or in the game while playing? And if the latter how do I save it back to the original map file?>
     
  5. MrSinistar

    MrSinistar L2: Junior Member

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    For some really odd reason, TF2 doesn't let you make cubemaps, so in order to "build" them, you need to run your map in another Source 2007 Engine Game (Garry's Mod, Portal, Half-Life 2 Episode 2).

    When your map is loaded in game in one of the following games, go to the console and type in "buildcubemaps". Your screen will do some weird stuff so don't worry. When it's all done, the cubemaps (I'm assuming) will be packed into your bsp file and you'll have working cubemaps.

    I read that building your cubemaps should be one of the last things you do when you make your map, because everytime you build cubemaps, it adds and adds to the bsp file and you won't be able to remove them easily.
     
  6. Dox

    Dox L8: Fancy Shmancy Member

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    i was able to build cubemaps in tf2....

    before you buildcubemaps though, be sure to place env_cubemaps throughout your map. otherwise you will have only one reflection no matter where you are on the level. (I.E. youre in a watery tunnel part but your underground cp base has a reflection of the beach :) )
     
  7. phatal

    phatal L6: Sharp Member

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    This part is important.