Control Point model

Discussion in 'Mapping Questions & Discussion' started by The Asylum, Feb 14, 2016.

  1. The Asylum

    aa The Asylum

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    So it's like this:

    I need the names of the models of the control point holograms- the neutral hologram, the red hologram, and the blu hologram. I've looked all over the model browser, but can only find the neutral point hologram. They've gotta be somewhere in there, right?
     
  2. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    The other holograms are skins.

    I don't know how to use them, as I don't edit KoTH/CP/Arena logic much, but each team's hologram is just a skin of the neutral one.
     
  3. Crowbar

    aa Crowbar perfektoberfest

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    They have different shapes, don't they? If they do, they probably have different models
     
  4. sooshey

    aa sooshey :3c

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    If you're looking to use them in your map and you don't want them to change, just make them a real capture point owned by the team you want, and make no capture area trigger.
     
  5. Crowbar

    aa Crowbar perfektoberfest

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    Won't it be shown on HUD?
     
  6. sooshey

    aa sooshey :3c

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    Yeah, you're right... didn't think of that.
    Looking at a team_control_point, it says the model is cappoint_hologram.mdl no matter what team owns it.
     
  7. The Asylum

    aa The Asylum

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    TF2 can only have 8 max control points, and I'm doing something extremely unconventional. Something that, using real control points, would take about 12.
     
  8. iiboharz

    aa iiboharz Meme Queen

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    Just to clarify, the model uses bodygroups to change the shape based on who owns it.
     
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  9. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    Wasn't the limit of 8 control points recently disproved in a discussion on this site recently?
     
  10. Vel0city

    aa Vel0city func_fish

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    So how does one get all 3 versions (neutral, red, blu) to work in SFM? All I can find is the neutral one and there's no conceivable way to get them to change.
     
  11. The Asylum

    aa The Asylum

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    That's the ticket. 1 turns it neutral, 2 turns it red, 3 turns it blu, and 0 turns it invisible.

    Thanks :3
     
  12. Mikroscopic

    aa Mikroscopic

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    I tested it personally and found that 7 points works fine while 9 points crashes the game. So that basically threw my April Fool's idea out the window.
     
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  13. Luigi1000

    Luigi1000 L2: Junior Member

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    I actually found out the hard way and proved that any amount greater than 8 team_control_points in a map (even properly setup with right id's and settings) will indeed crash a map on tf2 trying to load both server and client side. Valve probably only defined 1 byte to address each of the CP's in a map and the highest count for cp's in a stock map is usually around 6.
     
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  14. Mikroscopic

    aa Mikroscopic

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    Of course the wiki page still insists otherwise.
     
  15. henke37

    aa henke37

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    The limit of eight control points can't be changed with less than editing and recompiling the game c++ code. You can find why if you look in the source code for the game that they've published.
     
  16. MaccyF

    aa MaccyF Notoriously Unreliable

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