Control Point HUD Texture

megawac

L4: Comfortable Member
Oct 2, 2009
180
29
I am working on a ctf-cp hybrid and thought it would be cool to make some control point textures... Anyways I've been stuck here a while as the ones I made so far dont show up in game.


(Sorry dxlevel 8 is pretty bad, forgot to change it before I took this)

Dont understand why this is happening, I used the same settings on the points not showing up as the ones not showing up. (The bridge icons are from valve)

.vmt files have this entered (same as the ones showing up)
Code:
"UnlitGeneric"
{
    "$translucent" 1
    "$baseTexture" "mytextures/hud/base/icon_obj_3_blu"
    "$vertexcolor" 1
    "$no_fullbright" 1
    "$ignorez" 1
}

They show up normally in hammer texture viewer...
hudhammer.png


And in vtf edit, they appear normally
hudvtfedit.png


If you notice any stupid mistakes I made or if there is some trick in making HUD capture point icon, please help.

Many thanks for reading this and any advice provided

vmt&vtf files provided below if you want to take a look at them

Sorry for tl;dr post
 
Last edited:

megawac

L4: Comfortable Member
Oct 2, 2009
180
29
Bump
 
Last edited: