Contest Feedback thread

Discussion in 'Contests' started by MangyCarface, Jun 22, 2010.

  1. MangyCarface

    aa MangyCarface Mapper

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    This is mostly placeholder and for now I just want a real date of when the contest results will be announced. I thought Monday had been decided??
     
  2. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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    It seems YM has yet to have jumped out of a plane, or jumped and died. More on this breaking story after the weather.
     
  3. Jack Riguel

    Jack Riguel L10: Glamorous Member

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    It might be wise to set some rules for this thread, seeing as it could go rotten very easily.
     
  4. YM

    aa YM LVL100 YM

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    Appologies for the delay. I thought that I'd be home on sunday, however I wasn't home until yesterday.

    You should see results today.
     
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  5. drp

    aa drp

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    here, both of you. have an infraction for hypocrisy.
     
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  6. drp

    aa drp

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    Nostradamus, this guy.
     
  7. DaBeatzProject

    aa DaBeatzProject

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    I'm waiting for the results! :D I hope I and Whal don't have to wait any longer!
     
  8. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    What DaWhalProject said.
     
  9. Trotim

    aa Trotim

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    What about the other members who had also posted after YM? But whatever, we all know me and Selentic are just trolling. I quit. Find another scapegoat.
     
  10. drp

    aa drp

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    the infraction wasnt for derailing the thread. it was for hypocrisy.
    sorry for the confusion, trotim.
     
  11. Jack Riguel

    Jack Riguel L10: Glamorous Member

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    Actually what I was afraid of was this topic turning into the official thread, where everyone just repeated themselves on how the contest fell apart and how much they hated it. To sponsor this I want to say something positive about what I feel we took out of this contest.

    Firstly, I feel as if the community on a whole better understood the concept of designing a capture the flag map. The maps I feel that worked out best where those that created a balance in design to the simple, easy to understand and play ctf_turbine, to the more complex yet muti-layered combat and layout of ctf_doublecross. I saw a greater importance placed on the method of getting to each intel room, rather then the design of said room. I feel as if this was best shown by the alternative gamemode that appeared in the midst of these maps: the classic "push ctf" map.

    While this "football-esc" type of map has been around for some time (UT04, TFC), this contest helped foster this classic gamemode into the world of TF2 in some amazing ways. It showed that this gamemode is a potentially viable game choice for future maps that is both fun and creative.

    Finally, this contest sponsored (as all of the past ones have) some incredible new takes on worn-out themes. ctf_wildfire showed a new take on the standard "alpine" theme, while maps like cesspool offered a whole new visual style.

    Regardless of your thoughts on the contest, you can't deny some truly brilliant maps were released from it. I'm hopeful that this contest proved to some that ctf is still a very viable gamemode in the world of Team Fortress 2, and it still yet has quite a ways to grow.
     
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    Last edited: Jun 22, 2010
  12. sniprpenguin

    sniprpenguin L6: Sharp Member

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    I personally loved this contest because I finally got far on a map. Before, I'd let a1's rot while trying to figure out how to go on. However, partially from having a real deadline and partially from possibly getting prizes out of it, I was able to take a map to b3. I may have my gripes about the contest in general, but nothing can beat having your map on the TF2 blog, even if it is a link in a link. :3

    Can't wait for the next contest, so long as it isn't competitive whatever, though comp. TC would be interesting...
     
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  13. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    I find the opposite apparent for me. I found it harder working to a deadline on a map I wasn't really motivated about (since I love playing ctf, I find it really hard to map for) The same trend appeared in the plr contest, I didn't even get an a1 out before I gave up. So it's not likely I'll enter another contest unless I was going to map for said gametype anyway.
     
  14. Grim Tuesday

    aa Grim Tuesday

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    I hope the next contest is a gamemode I like, so I can help with the testing. Am I the only one who feels that, although a good CTF map is fun, a bad one can really be awful. A CP map can not come to the same level a CTF one can in badness.

    From this contest, I realized that I need to design a nice layout in the beginning, before becoming attached to an awful one.

    Im not going to repeat what I said in the contest thread, however, I think that the contest didnt work out due to us not being competitive players, and competitive players not wanting to play the maps. In a few words: Identity crisis.

    Now i'l clam up.
     
  15. Ezekel

    Ezekel L11: Posh Member

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    cough.... cp_orange_x (and clones)... cp_floodzone (and clones)... what? ;)