Connecting odd brushes

Discussion in 'Mapping Questions & Discussion' started by Crimson, Jan 25, 2009.

  1. Crimson

    Crimson L3: Member

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    Alright, I am basically making a trim along the roof, which looks pretty good, however theres a point where it curves, and after an hour I still cannot get it. I thought I had it right once, but I saved and reopened it and hammer didnt like it and broke it. Basically I am hoping someone has a decent idea of how I can connect these two pieces around the curve.

    http://imagenouch.com/images/2009/Jan/11232879812.JPG
     
  2. Artesia

    Artesia L6: Sharp Member

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    what I would do, is copy one of those brushes several times, each time rotating X degrees... say 22.5 (4 copies)... the number of copies times the number of degrees must = 90. then I would line them up the best I could, and use the clipping tool to clip the brushes (in my case 6, as you have to clip the original brushes too). you want to clip them so it bisects the intersection of the 2 brushes. after all the clipping is done, I go back at them with the vertex tool to line everything up on the grid if it isn't already.
     
  3. zornor

    zornor L4: Comfortable Member

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    Depending on what the theme of the map is you could consolidate it some other way, like having the brushes just end there and have pipes between them or something.
     
  4. YM

    aa YM LVL100 YM

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    I use the same method usually but you could do it another way too.

    Copy a small segment and rotate it (so its only roughly right doesn't need to be exact) then make three template cylinders with the number of segments you want in your curve * 4 (since you're only using 1/4 the sides of the cylinder), make one of the cylinders follow the inner line(the pointiest bit of the original brushes) then another cylinder for the next line and a final larger one for the very back line (optional if the outside of the corner is already marked in the 2D views by the ceiling brush above) Then simply set the grid size to 1 and vertex the sections you rotated a minute ago so each point lines up with the cylinders. (it sounds complex but once you understand the concept its really easy)
     
  5. Apom

    Apom L6: Sharp Member

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    Use the arch brush tool with 8 sides, radius 144, inner radius 128 (so in practice: use the brush tool to give 288x288x16 dimensions, and make a 360° 32-sided arch of width 16, remove the three quarters that are useless). That should make the flat part.

    Then do the same with radius 128, inner radius 96, and use the vertex tool to collapse the inner sides so that you have the sloped part.
     
  6. Crimson

    Crimson L3: Member

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    Ive tried exactly what you guys are saying, but so far not having any luck. Same thing is happening where when I save, hammer breaks it all up and makes it look odd. If someone would like to do one of them for me I would really appreciate it. Wasting a lot of time trying to make this trim.
     
  7. Gadget

    aa Gadget

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    First of all: you should make sure all your brushes stay on grid and those trims should be func_details. I just did some sloppy brushes so you can get the idea of how it could be done (might not be the best solution but it should work without any invalid brushes):

    [​IMG]

    edit: new download connector.vmf
     
    Last edited: Jan 25, 2009
  8. Crimson

    Crimson L3: Member

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    hehe got one invalid brush with it that I cant get to sit straight. One of the triangle ones in the middle juts out everytime i save and reload. I swear this curve just hates me :( Thanks for trying though
     
  9. Gadget

    aa Gadget

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    try the new one I uploaded
     
  10. HojoTheGreat

    HojoTheGreat L5: Dapper Member

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    The other, not as pretty way of doing it would be to hit Ignore Groups, select all of the pieces of the arch that are on angles (leave the 2 totally perpendicular walls).
    Now lower those selected arches heights so their tops are in line with the trim's bottom. Lengthen the trim now to create a right angle, connect them, and you're done!

    Also now make sure to func_detail the trim, and you'll have to box off the trim outside the wall with nodraw brushes to prevent leaks.

    Edit: Oh geez, I totally saw misinterpreted that, sorry man! Obviously this won't help you make a curved trim with the wall :S. My bad, not enough sleep I guess...
     
    Last edited: Jan 25, 2009