Discussion in 'Map Factory' started by Pawlakov, Dec 15, 2014.
Symmetrical 5cp map. I'm waiting for lots of feedback!
Screenshot 5 looks wayyyyy to dark, sentries, pyros, and stickie traps can be easily hidden.
I suggest adding lights, or cut a hole in the ceiling to let sunlight in.
If you want to take screenshots without the HUD, go into console and type:
Its better to do this since you can show more in a screenshot this way.
Thx didn't know that
Alpha 3 released! I'm waiting for feedback!
Alpha 4 released! Fixed teles in red spawn!
So we played this map in an impromptu last night (the first time I've ever hosted an imp, woo!) and everyone agreed that the map is huuuge and extremely open, and the routes connecting (ha) the capture areas were extremely cramped and also somewhat lacking in lighting. Long story short, half the server started playing as Snipers, everyone else got kinda distracted from the objectives (in half an hour, we only completed two rounds) and the whole affair was simply not fun at all.
Honestly, you may want to just scrap this project and start a new one. It'll be much easier than cutting this one up, shrinking it, and stitching it back together... (can confirm, I've done it before and it was a nightmare.)
U run custom maps??
To scrap, or not to scrap. That is the question.
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